Market-Maximizing Store Location Strategies for Multi-Stop Consumer Trips

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Addressing key location problems for commercial stores, this research explores strategies to optimize store placement to attract consumers on multi-stop trips. Factors such as timing, size, and allocation are considered, with a focus on the interaction between infrastructure and human behavior. By analyzing games and player dynamics, the study sheds light on how firms can strategically position stores to maximize market share and consumer utility in a competitive landscape.


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  1. PRIMER SEMINARIO DE INVESTIGACIN DIE-UC 2019 Market-maximizing store location with multi-stop consumer trips Vladimir Marianov PUC H.A. Eiselt UNB Armin L er-Villagra UNAB 1

  2. PRIMER SEMINARIO DE INVESTIGACIN DIE-UC 2019 Location problems with games (why BK and KFC agglomerate) 2

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  4. Overview Introduction Multipurpose shopping Comparison shopping Extensions 4

  5. Introduction We address location problems: Where, when, how many, how large, allocate In particular, commercial stores Interaction of infrastructure and human behavior: several actors (firms, customers) Non competitive and competitive 5

  6. A simple case. Discrete space. Single purpose trips Ni= {j | dij< S} vi= yj= 1 if customers at i travel 1 if a store is located at j S Max hv i i i . . s a v y i i j S j N i y p j j 6

  7. Multipurpose trips. Games and Players Firm 1, locates stores first Firm 2, locates stores later Consumers, choose what, where to buy, maximize utility von Stackelberg games, sequential moves Different cases 7

  8. Game 1: Multipurpose shopping Firm 1 sells pants, firm 2 sells shirts, both maximize their market. No hard competition Consumers, choose what, where to buy: firms need to consider them But no location literature on multipurpose shopping trips Economy, transport and marketing nerds have studied this 2/3 of trips are multipurpose 8

  9. Consumer utilities Single Stop Trip (SST) ( ) = + A ij A A j u r g g i ij ji Two Stop Trip (TST) ( ) = + + + AB ijk A A k B B j u r r g g g i i ik kj ji Store A Store B Consumer i 9

  10. Then Firms must locate considering consumer behavior Consumers choose highest utility trip: single, multipurpose Game. Bilevel. B is follower Max (Capture by Bin SST s + TST s) s.t. B locates nB stores Max (customers utility in SST s or TST s) s.t. Each customer chooses one type of trip, or not purchasing at all 10

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  12. Game 2: Comparison shopping Firm 1 and 2 sell different brands of shirts, both maximize their market. They compete: leader, follower Consumers, choose what, where to buy Consumers Taste uncertainty. Incomplete information on features, prices known. Consumers at i have a reservation price ri Can visit one or two stores, purchase at most one unit. Depends on consumer s utility Ceteris paribus, a 50% is purchased at each firm 12

  13. Consumer utilities ( ) 1= ri 1-pj 1- gij+ gji uij Single Stop Trip (SST) { ( )+ )}+ui2 2 Stop Trip (TST) 21= ri- gik+ gkj+ pikj ( 21gji+pj )gjk+ gki+pk 1 uikj ( 1- pikj 21 2 There is an additional benefit ui2 for comparing Several possible consumer search strategies Store A Store B Consumer i 13

  14. von Stackelberg problem Max (Capture by 2 in SST s + TST s) s.t. 2 locates n2 stores Max (customers utility in SST s or TST s) s.t. Each customer chooses one type of trip, or not purchasing at all 14

  15. We formulate it as one level Max (Capture by 1 in SST s + TST21 s + TST12 s) s.t. - 1 locates n1 stores - highest utility constraints (one for each possible mode: SST 1; SST 2; SST tie; TST21; TST12) - At most one purchase is made, one mode 15

  16. Numbers and locations, r = 50 Leader locates MCLP; ui2 = 0, 100, 200, 300 16

  17. Extensions Different customer behaviors Discrete choice models Leader problem Several stores Webrooming, Showrooming, general effects of internet on locations 17

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