Intramural Sports Guidelines and Policies for Participants

 
C
a
p
t
a
i
n
s
 
M
e
e
t
i
n
g
 
H
o
b
o
 
D
o
u
g
h
 
D
e
p
o
s
i
t
 
A $25 team deposit through Hobo Dough is required for
each team.
This can be paid at the front desk of the Wellness
Center.
The Hobo Dough deposit will increase to $30 beginning on
the Friday after registration has closed
$5 will not be refunded at the end of the season.
If there is no deposit paid before a team is to play its second
contest, the team will not be able to play until the deposit
is paid through Hobo Dough
 
IM Leagues & Participant
Eligibility
 
All teams must be created on IMLeagues.com
Each player must also be registered on IMLeagues.com before being added to a team.
A current varsity squad member is ineligible for intramural competition in that sport or
related sport.
Former collegiate athletes of a sport must be wait one full calendar tear before
participating in their sport.
The calendar year begins on the last practice or game that athlete participated in.
Former collegiate athletes must also play in the highest available league
Games in which an ineligible player is found to have participated will be forfeited
No more than half of the roster may be former Varsity athletes of a related sport.
No more than half the players on the field may be former varsity athletes.
Anyone who has competed professionally is not allowed to participate in the sport of
which they were professional.
 
ELIGIBILITY
 
Students and Wellness Center members are eligible to
participate in Intramural Sports
If a participant is not a Wellness Center member,
he/she MUST purchase a Wellness Center
membership AND an IM pass
DOES NOT INCLUDE: 10 or 20 punch passes, or day
passes
 
Drugs & Alcohol Policy
 
No Individual who is under the influence of drugs and
alcohol may participate in Intramural Sports.
Any player believed to be under the influence of drugs
and/or alcohol may be asked to leave or ejected.
Any team found to be under the influence may receive a
forfeit, and any games won while under the influence
may be forfeited.
 
Sportsmanship
 
Sportsmanship rating scale: 1-5
Sportsmanship is determined by Umpires, Officials
and Intramural staff.
Teams must have season average of 3.5 or greater to be
eligible for playoffs.
Season Ratings will serve as the first tie breaker for
regular season standings and playoff seeding.
Unsporting acts will result in a lower sportsmanship
rating and possibly ejection.
 
Ejections
 
Any player ejected for any reason must leave the playing
area immediately.
If the player is ejected due to unsportsmanlike 
 
conduct,
they must contact the coordinator of IM sports before
returning to play.
Any ejection due to unsportsmanlike conduct will result in
the team receiving a “2” sportsmanship 
 
rating.
More than three ejections on one team during a single
game will result in a forfeit.
 
Forfeits & Defaults
 
Teams should check IM Leagues each week to verify your team’s
schedule
A team unable to field the necessary amount of players AT game
time will forfeit the contest.
The first forfeit will result in a $10 deduction from their Hobo
Dough deposit.
After two forfeits, the team will lose the remainder of Hobo
Dough deposit and be removed from the league
In order to receive a Default, teams must contact either the
Intramural Sports Coordinator or the IM Graduate Assistant by
2pm the day of the contest.
 
Weather, Events, &
Postponement
 
 
Any information about weather cancellations will come directly from
the coordinator of Intramural Sports via IM Leagues.
 
Any games which are cancelled may be rescheduled, depending on
time and space availability.
 
 
C
a
p
t
a
i
n
s
 
R
e
s
p
o
n
s
i
b
i
l
i
t
i
e
s
 
The Captain is responsible for the conduct of his/her team.
 
Unsportsmanlike conduct will not be permitted.
 
Make sure all roster additions have been made by Noon of game day
 
Making sure team has paid the $25 Hobo Dough deposit
Pay before registration closes to avoid a late fee
 
P
a
r
t
i
c
i
p
a
n
t
 
R
e
s
p
o
n
s
i
b
i
l
i
t
i
e
s
 
All students must check in with supervisor using their SDSU student
 
ID
No other forms of ID will be allowed (driver’s license, etc.)
Check-in will be at the field on which you play
 
Teams & Players
 
All players are required to check in with their student
ID before participation
No exceptions
Teams will each consist of 4 players
  A team may start or continue a game with 3 players
Co-Rec:
A team fielding three players must have a gender ratio of 2:1
A team fielding four players must have a gender ratio of 2:2
 
 
E
q
u
i
p
m
e
n
t
 
NOT ALLOWED
**Clothing with pockets**
**Clothing with pockets**
Jewelry: This includes earrings, necklaces, wristbands, bracelets,
etc.
Hats need to be hard bills
Head bands or bandanas with an exposed knot
Metal (baseball) cleats
Flag belts will be provided
Teams may choose to bring or use their own football. IM
supervisors also have footballs available for checkout should you
need them
Men’s – Regular football
Women’s & Co-Rec – Choice of regular, intermediate, youth or
junior football
 
E
q
u
i
p
m
e
n
t
 
Jerseys will 
not
 be issued for flag football
Home team on IM Leagues will wear white
Visiting team on IM Leagues will wear any other dark
color
No teams may wear gray
Teams with jerseys should communicate this
information to opposing team captain to avoid wearing
similar colors
 
T
i
m
i
n
g
 
Each game will consist of two, 15 minute halves with a
running clock, except for the last 2 minutes of the
second half ONLY
Within the last 2 minutes of second half, the clock will
stop for:
Incomplete passes, running out of bounds, penalties,
change of possessions, scores, and first downs
Teams shall receive 2 timeouts per game
 
P
r
e
-
G
a
m
e
 
M
e
e
t
i
n
g
 
Rock, paper, scissors will determine which team gets
choice of options
Winner shall receive choice of offense, defense, side, or
defer choice to the second half
Loser receives choice of remaining options
 
 
 
 
 
 
 
 
 
 
 
The Field
 
All games will be played on the IM Fields, located to
the North of the large East Campus parking lot, or East
of Frost Arena
 
Dimensions
40 yards in length, 10 yard end zones
First down at the 20 yard line
 
The Field
 
20 Yard
Line
 
10 Yard Line
 
10 Yard Line
 
3 Yard Line
 
3 Yard Line
 
Intramural Fields
 
Field 4
 
Field 2
 
Field 1
 
Soccer
 
Field 3
 
General Rules
 
Flag football is meant to be a non-contact sport and will be
officiated as such
Hence the reason participants wear flag belts
If a player’s flags inadvertently fall off, one-hand touch
between the shoulders and knees
The ball shall be placed at the 10 yard line to begin each
half and following a point after try, touchback, or safety,
unless moved by penalty
Each team shall have 3 consecutive downs to advance the
ball past the next zone line to gain
The offense must have at least 1 player on their line of
scrimmage at the snap
 
General Rules
 
Rushing plays by the offense are not allowed
The defense may not rush past the line of scrimmage
 
The QB has 5 seconds to throw the ball
Failing to release the ball in time will result in a loss of
down.
Each play must include a legal forward pass.
 
The Snap
 
Ball must be placed on the ground and may be beside
or behind the orange ball spotter
NOT on the cone
 
Snap must be in one continuous motion
 
Player receiving the snap must be at least
 
2 yards behind the offensive line of scrimmage
Only one player must remain on the line
 
 
Co-Rec Rules
 
Open/Closed
Open plays: A legal forward pass may be completed to
any player
Closed plays (After a male to male pass completion): A
legal forward pass 
MUST
 involve a female player –
passing or receiving
Must gain positive yards for next play to be “open”
A play in which a female runs the ball for positive yardage does
not make the next play “open”
Penalties do not affect “open” or “closed” play status
 
Scoring
 
Touchdown:
6 points
If a female is either the QB or receiver: 9 points
Extra Point Attempts:
1 point   (3 yard line)
2 points (10 yard line)
3 points (20 yard line)
Once a team has declared which point try they will
attempt, and after the referee has announced the
decision, the value can only be changed by timeout.
 
Punts
 
Teams must announce to the Referee whether or not
they will punt on 4
th
 down
There are no fake punts - all punts must be declared
Once choice is declared, can only be change by timeout
Defense may not rush the punter
Offense may not leave line of scrimmage until ball is
kicked
Punter must kick the ball immediately after receiving
snap in a continuous motion
There are no fair catches in flag football
 
Playoffs
 
Playoffs will begin Sunday, October 18.
The top four teams from each division will advance to the
playoffs.
Top two will be in the “A” Bracket
The next two will be placed in the “B” bracket
Standings are determined by, in order: winning percentage,
sportsmanship rating, point differential, points against
Teams must maintain a satisfactory sportsmanship rating
of 3.5 throughout the playoffs in order to continue
Slide Note
Embed
Share

Intramural sports at the Wellness Center require teams to follow specific guidelines regarding deposits, player eligibility, drug and alcohol policies, and sportsmanship ratings. Teams must pay a deposit, register on IMLeagues, and adhere to eligibility criteria to participate. Drug and alcohol use is strictly prohibited, and sportsmanship ratings play a role in playoff eligibility.

  • Intramural Sports
  • Guidelines
  • Policies
  • Wellness Center
  • Sportsmanship

Uploaded on Oct 01, 2024 | 0 Views


Download Presentation

Please find below an Image/Link to download the presentation.

The content on the website is provided AS IS for your information and personal use only. It may not be sold, licensed, or shared on other websites without obtaining consent from the author. Download presentation by click this link. If you encounter any issues during the download, it is possible that the publisher has removed the file from their server.

E N D

Presentation Transcript


  1. Captains Meeting Captain s Meeting

  2. Hobo Dough Deposit Hobo Dough Deposit A $25 team deposit through Hobo Dough is required for each team. This can be paid at the front desk of the Wellness Center. The Hobo Dough deposit will increase to $30 beginning on the Friday after registration has closed $5 will not be refunded at the end of the season. If there is no deposit paid before a team is to play its second contest, the team will not be able to play until the deposit is paid through Hobo Dough

  3. IM Leagues & Participant Eligibility All teams must be created on IMLeagues.com Each player must also be registered on IMLeagues.com before being added to a team. A current varsity squad member is ineligible for intramural competition in that sport or related sport. Former collegiate athletes of a sport must be wait one full calendar tear before participating in their sport. The calendar year begins on the last practice or game that athlete participated in. Former collegiate athletes must also play in the highest available league Games in which an ineligible player is found to have participated will be forfeited No more than half of the roster may be former Varsity athletes of a related sport. No more than half the players on the field may be former varsity athletes. Anyone who has competed professionally is not allowed to participate in the sport of which they were professional.

  4. ELIGIBILITY Students and Wellness Center members are eligible to participate in Intramural Sports If a participant is not a Wellness Center member, he/she MUST purchase a Wellness Center membership AND an IM pass DOES NOT INCLUDE: 10 or 20 punch passes, or day passes

  5. Drugs & Alcohol Policy No Individual who is under the influence of drugs and alcohol may participate in Intramural Sports. Any player believed to be under the influence of drugs and/or alcohol may be asked to leave or ejected. Any team found to be under the influence may receive a forfeit, and any games won while under the influence may be forfeited.

  6. Sportsmanship Sportsmanship rating scale: 1-5 Sportsmanship is determined by Umpires, Officials and Intramural staff. Teams must have season average of 3.5 or greater to be eligible for playoffs. Season Ratings will serve as the first tie breaker for regular season standings and playoff seeding. Unsporting acts will result in a lower sportsmanship rating and possibly ejection.

  7. Ejections Any player ejected for any reason must leave the playing area immediately. If the player is ejected due to unsportsmanlike conduct, they must contact the coordinator of IM sports before returning to play. Any ejection due to unsportsmanlike conduct will result in the team receiving a 2 sportsmanship rating. More than three ejections on one team during a single game will result in a forfeit.

  8. Forfeits & Defaults Teams should check IM Leagues each week to verify your team s schedule A team unable to field the necessary amount of players AT game time will forfeit the contest. The first forfeit will result in a $10 deduction from their Hobo Dough deposit. After two forfeits, the team will lose the remainder of Hobo Dough deposit and be removed from the league In order to receive a Default, teams must contact either the Intramural Sports Coordinator or the IM Graduate Assistant by 2pm the day of the contest.

  9. Weather, Events, & Postponement Any information about weather cancellations will come directly from the coordinator of Intramural Sports via IM Leagues. Any games which are cancelled may be rescheduled, depending on time and space availability.

  10. Captains Responsibilities Captain s Responsibilities The Captain is responsible for the conduct of his/her team. Unsportsmanlike conduct will not be permitted. Make sure all roster additions have been made by Noon of game day Making sure team has paid the $25 Hobo Dough deposit Pay before registration closes to avoid a late fee

  11. Participant Responsibilities Participant Responsibilities All students must check in with supervisor using their SDSU student ID No other forms of ID will be allowed (driver s license, etc.) Check-in will be at the field on which you play

  12. Teams & Players All players are required to check in with their student ID before participation No exceptions Teams will each consist of 4 players A team may start or continue a game with 3 players Co-Rec: A team fielding three players must have a gender ratio of 2:1 A team fielding four players must have a gender ratio of 2:2

  13. Equipment Equipment NOT ALLOWED **Clothing with pockets** Jewelry: This includes earrings, necklaces, wristbands, bracelets, etc. Hats need to be hard bills Head bands or bandanas with an exposed knot Metal (baseball) cleats Flag belts will be provided Teams may choose to bring or use their own football. IM supervisors also have footballs available for checkout should you need them Men s Regular football Women s & Co-Rec Choice of regular, intermediate, youth or junior football

  14. Equipment Equipment Jerseys will not be issued for flag football Home team on IM Leagues will wear white Visiting team on IM Leagues will wear any other dark color No teams may wear gray Teams with jerseys should communicate this information to opposing team captain to avoid wearing similar colors

  15. Timing Timing Each game will consist of two, 15 minute halves with a running clock, except for the last 2 minutes of the second half ONLY Within the last 2 minutes of second half, the clock will stop for: Incomplete passes, running out of bounds, penalties, change of possessions, scores, and first downs Teams shall receive 2 timeouts per game

  16. Pre Pre- -Game Meeting Game Meeting Rock, paper, scissors will determine which team gets choice of options Winner shall receive choice of offense, defense, side, or defer choice to the second half Loser receives choice of remaining options

  17. The Field All games will be played on the IM Fields, located to the North of the large East Campus parking lot, or East of Frost Arena Dimensions 40 yards in length, 10 yard end zones First down at the 20 yard line

  18. The Field 20 Yard Line 10 Yard Line 10 Yard Line 3 Yard Line 3 Yard Line End Zone End Zone | x x |

  19. Intramural Fields Field 4 Soccer Field 1 Field 3 Field 2

  20. General Rules Flag football is meant to be a non-contact sport and will be officiated as such Hence the reason participants wear flag belts If a player s flags inadvertently fall off, one-hand touch between the shoulders and knees The ball shall be placed at the 10 yard line to begin each half and following a point after try, touchback, or safety, unless moved by penalty Each team shall have 3 consecutive downs to advance the ball past the next zone line to gain The offense must have at least 1 player on their line of scrimmage at the snap

  21. General Rules Rushing plays by the offense are not allowed The defense may not rush past the line of scrimmage The QB has 5 seconds to throw the ball Failing to release the ball in time will result in a loss of down. Each play must include a legal forward pass.

  22. The Snap Ball must be placed on the ground and may be beside or behind the orange ball spotter NOT on the cone Snap must be in one continuous motion Player receiving the snap must be at least 2 yards behind the offensive line of scrimmage Only one player must remain on the line

  23. Co-Rec Rules Open/Closed Open plays: A legal forward pass may be completed to any player Closed plays (After a male to male pass completion): A legal forward pass MUST involve a female player passing or receiving Must gain positive yards for next play to be open A play in which a female runs the ball for positive yardage does not make the next play open Penalties do not affect open or closed play status

  24. Scoring Touchdown: 6 points If a female is either the QB or receiver: 9 points Extra Point Attempts: 1 point (3 yard line) 2 points (10 yard line) 3 points (20 yard line) Once a team has declared which point try they will attempt, and after the referee has announced the decision, the value can only be changed by timeout.

  25. Punts Teams must announce to the Referee whether or not they will punt on 4th down There are no fake punts - all punts must be declared Once choice is declared, can only be change by timeout Defense may not rush the punter Offense may not leave line of scrimmage until ball is kicked Punter must kick the ball immediately after receiving snap in a continuous motion There are no fair catches in flag football

  26. Playoffs Playoffs will begin Sunday, October 18. The top four teams from each division will advance to the playoffs. Top two will be in the A Bracket The next two will be placed in the B bracket Standings are determined by, in order: winning percentage, sportsmanship rating, point differential, points against Teams must maintain a satisfactory sportsmanship rating of 3.5 throughout the playoffs in order to continue

Related


More Related Content

giItT1WQy@!-/#giItT1WQy@!-/#giItT1WQy@!-/#giItT1WQy@!-/#giItT1WQy@!-/#giItT1WQy@!-/#