Game Development Budgets and Costs Overview

Game Budgets
 
Costs
Developers
Software
Computers
Marketing
Legal
Rules of Thumb
~$10k per developer-month
Includes hardware, licenses, overhead, …
~$1M per AAA developer per game
www.altdevblogaday.com/2011/11/13/10000-is-the-magic-number
AAA
Limited data available
Game press
Post-mortems
Team size ~50-150 (growing)
Time ~3-5 years
Game cost ~$60 (publisher gets back ~$30)
=  2-5M copies to break even
Social
Team size ~12
Time ~2 months
+ continuous updates after launch ($12-40k/month)
Development ~$100-300k
Marketing 50-100% of development cost
Viral only works if you’re already successful
Free, with in-game “monetization”
Ads
Buy out of playing time / failure
Unique items for purchase
www.slideshare.net/Bitfold/social-facebook-game-space-at-a-glance
socialtimes.com
Social Users
appdata.com
Daily Active Users (DAU)
Monthly Active Users (MAU)
Engagement (~MAU/DAU)
Average Return Per User (ARPU)
Percentage Paying Users * Return per Paying User
Lifetime Value (total $ per user)
Customer Acquisition Cost (CAC)
Social
www.slideshare.net/Bitfold/social-facebook-game-space-at-a-glance
Social Metrics
Log & Measure your game
What sells, when do players buy?
Test on subset of users
Indie
Varies a TON
Team size
Kind of game
Platform
Lots of public info
Developer blogs mostly
Indies give back to the community
Sample Budget (people)
www.gamasutra.com/view/feature/3083/budgeting_and_scheduling_your_game.php
Sample Budget (stuff)
www.gamasutra.com/view/feature/3083/budgeting_and_scheduling_your_game.php
Mobile games
Averages are depressing
Cost $35k
Sales 11k
@ 99¢ = 70¢ per copy
Return ~$7.5k
altdevblogaday.com/2011/04/24/indie-project-budgets
Mobile Strategies
Playing the lottery
Lots of games
 
Most at a loss
Run with the game that hits
Not just a lottery
Experience helps
Marketing, press
Mobile Strategies
Make a splash
Angry Birds
$140k development
$70M return
Infinity Blade
“millions” development
$30M return
More links
bentspoongames.com/blog/?p=143
altdevblogaday.com/2011/04/24/indie-project-budgets
altdevblogaday.com/2011/04/11/indies-how-do-you-make-a-living
Includes even more links
Live Sample Budget
Google spreadsheet
Chris Olytan, ZeeGee games
Slide Note
Embed
Share

The content provides insights into game development budgets, costs, rules of thumb, and team sizes for different types of games, such as AAA and social games. It discusses the financial aspects, team structures, and key metrics for understanding the economics of game development across various genres, from indie to AAA titles. Detailed breakdowns of costs, estimates, and budget samples are included, offering a comprehensive guide for anyone involved in the game development industry.

  • Game development
  • Budgets
  • Costs
  • Team sizes
  • Indie

Uploaded on Sep 22, 2024 | 0 Views


Download Presentation

Please find below an Image/Link to download the presentation.

The content on the website is provided AS IS for your information and personal use only. It may not be sold, licensed, or shared on other websites without obtaining consent from the author.If you encounter any issues during the download, it is possible that the publisher has removed the file from their server.

You are allowed to download the files provided on this website for personal or commercial use, subject to the condition that they are used lawfully. All files are the property of their respective owners.

The content on the website is provided AS IS for your information and personal use only. It may not be sold, licensed, or shared on other websites without obtaining consent from the author.

E N D

Presentation Transcript


  1. Game Budgets

  2. Costs Developers Software Computers Marketing Legal

  3. Rules of Thumb ~$10k per developer-month Includes hardware, licenses, overhead, ~$1M per AAA developer per game www.altdevblogaday.com/2011/11/13/10000-is-the-magic-number

  4. AAA Limited data available Game press Post-mortems Team size ~50-150 (growing) Time ~3-5 years Game cost ~$60 (publisher gets back ~$30) = 2-5M copies to break even

  5. Social Team size ~12 Time ~2 months + continuous updates after launch ($12-40k/month) Development ~$100-300k Marketing 50-100% of development cost Viral only works if you re already successful Free, with in-game monetization Ads Buy out of playing time / failure Unique items for purchase www.slideshare.net/Bitfold/social-facebook-game-space-at-a-glance socialtimes.com

  6. Social Users appdata.com Daily Active Users (DAU) Monthly Active Users (MAU) Engagement (~MAU/DAU) Average Return Per User (ARPU) Percentage Paying Users * Return per Paying User Lifetime Value (total $ per user) Customer Acquisition Cost (CAC)

  7. Social www.slideshare.net/Bitfold/social-facebook-game-space-at-a-glance

  8. Social Metrics Log & Measure your game What sells, when do players buy? Test on subset of users

  9. Indie Varies a TON Team size Kind of game Platform Lots of public info Developer blogs mostly Indies give back to the community

  10. Sample Budget (people) ITEM PROGRAMMING Lead Programmer Assistant Programmer Program Testing ART AND GAME DESIGN Producer Deisgner 3D Artist Level Designer Animator 2D Artist MANAGEMENT Business Manager Accounting Legal COST TOTAL 0 7000 x 24 168000 3000 x 24 12000 96000 12000 10000 x 24 240000 3000 x 24 3500 x 24 3500 x 24 1500 x 24 1500 x 24 96000 84000 84000 36000 36000 5000 x 24 12000 6000 5000 www.gamasutra.com/view/feature/3083/budgeting_and_scheduling_your_game.php

  11. Sample Budget (stuff) ITEM 3D ENGINE LICENSE SOUND Sound FX Music PCs 6 PC Workstations SOFTWARE 3D Studio Max Photoshop OFFICE EXPENSES Office Equipment Rent TOTAL COST TOTAL 50000 10000 5000 10000 5000 4000 x 6 24000 3000 x 3 500 x 3 9000 1500 9000 1500 24000 31200 1300 x 24 $1,137,700 www.gamasutra.com/view/feature/3083/budgeting_and_scheduling_your_game.php

  12. Mobile games Averages are depressing Cost $35k Sales 11k @ 99 = 70 per copy Return ~$7.5k altdevblogaday.com/2011/04/24/indie-project-budgets

  13. Mobile Strategies Playing the lottery Lots of games Most at a loss Run with the game that hits Not just a lottery Experience helps Marketing, press

  14. Mobile Strategies Make a splash Angry Birds $140k development $70M return Infinity Blade millions development $30M return

  15. More links bentspoongames.com/blog/?p=143 altdevblogaday.com/2011/04/24/indie-project-budgets altdevblogaday.com/2011/04/11/indies-how-do-you-make-a-living Includes even more links

  16. Live Sample Budget Google spreadsheet Chris Olytan, ZeeGee games

More Related Content

giItT1WQy@!-/#giItT1WQy@!-/#