Frequency Bands in Music Production

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EQ POINTS OF INTEREST
 
SUB
Below 80Hz
Can make a sound huge, powerful
Accentuated in EDM, hip-hop, R&B, and reggae styles of music
Represented by a subwoofer
Too much sub can dominate a mix and mask other sounds
LOW
20Hz–200Hz
Also known as bass
Terms to describe this area: big, fat, beefy, huge, thumping
Bass, kick, tuba, trombone, guitar, and piano can be found here
Too much blankets a mix, not enough makes it sound weak
LOW-MID
200Hz–700Hz
Vocals, guitar, strings, piano, and the body of the snare are found here
Common to cut kick drum in this area
MID-MID
700Hz–2kHz
Can add “attack” to an instrument
Beginning of “in your face” zone
Too much here can cause ear fatigue, not enough can make a mix appear
dark and distant
HIGH-MID
2kHz–5kHz
We hear best between 1.5kHz and 4kHz, “in your face” zone
Often described with aggressive terms such as: slap, bite, crunch, edge,
attack
Punk music has plenty of high-mids
HIGH
Above 5kHz
Also known as treble
Adds clarity and presence to a mix
Terms associated with the sky often describe this area: airy, sunny, bright, light,
angelic, clouds, feathery
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Explore the varying frequency bands in music production, from the powerful sub-bass below 80Hz to the sparkling treble above 5kHz. Learn how to balance different frequencies to create a dynamic and well-rounded mix. Discover the characteristics of each range and their impact on the overall sound quality.

  • Music Production
  • Frequency Bands
  • Sub-bass
  • Mid-range
  • Treble

Uploaded on Sep 15, 2024 | 0 Views


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  1. EQ POINTS OF INTEREST

  2. SUB Below 80Hz Can make a sound huge, powerful Accentuated in EDM, hip-hop, R&B, and reggae styles of music Represented by a subwoofer Too much sub can dominate a mix and mask other sounds

  3. LOW 20Hz 200Hz Also known as bass Terms to describe this area: big, fat, beefy, huge, thumping Bass, kick, tuba, trombone, guitar, and piano can be found here Too much blankets a mix, not enough makes it sound weak

  4. LOW-MID 200Hz 700Hz Vocals, guitar, strings, piano, and the body of the snare are found here Common to cut kick drum in this area

  5. MID-MID 700Hz 2kHz Can add attack to an instrument Beginning of in your face zone Too much here can cause ear fatigue, not enough can make a mix appear dark and distant

  6. HIGH-MID 2kHz 5kHz We hear best between 1.5kHz and 4kHz, in your face zone Often described with aggressive terms such as: slap, bite, crunch, edge, attack Punk music has plenty of high-mids

  7. HIGH Above 5kHz Also known as treble Adds clarity and presence to a mix Terms associated with the sky often describe this area: airy, sunny, bright, light, angelic, clouds, feathery

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