Evidence-Based Teaching in Science: Reworking Research for Effective Classroom Practices

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Evidence Based Teaching in Science
This resource is designed to rework some of Petty’s
2010 work on Hattie and Marzano’s research on
“EBT” - evidence based teaching. i.e. what actually
works for real.
 
Again it is pretty clear that most of these ideas are
in daily use in classrooms in most schools all around
the world.
 
This document is useful to see how the factors
seemed to have such a different effect. Clearly we
should try and stick to the ones that work.
 
Also I have included some Science specific advice
which I use in my own classroom.
 
By Daniel Powell
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Evidence Based Teaching…. “Graphic Organisers are the best”
A lot of teaching research has taken place over the last 30 year on “evidence based
teaching”.  So now you are asking what do I mean by “EBT”?
 
It is really simple, you need to try and teach using methods which are the 
most
productive
. If you conduct a study and try and separate off each of the key methods to
work out which one is best you get a indication of which one you should do more of.
 
Two researchers 
Hattie
, 
Marzano
 all did research into this area and then 
Geoff
 
Petty
published various documents which have been really useful to classroom teachers. Petty
put together some of the ideas in 2010 to produce a really useful piece of work about
“Graphic Organisers”. I have reworked his ideas to a more modern simple approach which
applies mainly to teaching Secondary Science.
 
Hattie, J. (2009)
Visible Learning. Routledge
 
Marzano, R.J. et al (2001)
Classroom Instruction that Works.
ASCD, USA
 
Petty, G. (2006)
Evidence Based Teaching
Nelson–Thornes
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Evidence Based Teaching…. “Driving Progress?”
So what is the graphic about and all the
numbers?
 
The research done by Hattie and Marzano
worked out that some methods which had a
better teaching effect. They went through
some complex trials with classes and double
blind tests but overall they came out with
pretty clear results. (see next slides)
The scale is useful as we are looking for at
least 0.5 as a factor and over 1 is a real
winner.
 
One really interesting factor was the
negatives. (I have missed out the middle
factors) but 
-0.78 for disruption 
is a massive
issues. Which really shows why you need to
get your behaviour policy working well. If not
despite all the best “interventions” you try
you will hold you head just below the
waterline on your progress 8 figures.
undefined
 
Marzano Research Key Factors….
undefined
 
Hattie’s Research Key Factors….
undefined
 
Graphic Organisers + 1.3 (over two grades)
Graphic organisers fall into four key categories and it is
important to use the appropriate one.” They are used
to:
 
Define (describe)
Compare
Sequence
Cause and Effect
 
Representing knowledge and ideas in visual format
has one of the very highest scoring effect sizes. They
are called graphic organisers because they organise
information in a graphic fashion!
 
By doing so, they by-pass the complexities of syntax.
They
 
offer
 
the
 
quickest
 
and surest
 
insight
 
into
 
students’
thinking and, as such, are powerful tools in formative
assessment.
 
Perhaps
 
their greatest
 
contribution
 
is
 
as
 
frameworks 
for
both
 
dialogue
 
and
 
writing. In Science teaching 
a good
mind map shows you what they know!
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Cause/ Effect: 
Something happens
and then the spiders gives you what,
which may be broken down further
into many facets.
Sequence: 
Anything logical in a
pattern which is fixed. A flow bubble
ads on extras..
Compare: 
If you have some data with
two variable which may have a link which
new need to compare properties almost
like a graph or plant and animal cell?
Define: 
If you are trying to show ideas
which closely linked, important or not so
important or maybe a large amount of
hierarchical ideas
 
Key Categories - Explained
undefined
 
Main Key Organiser Types
undefined
 
Main Key Organiser Types
undefined
 
Manipulates + 0.89 (close to one grades)
Manipulatives
 are learning games that force the
participants to reason and make decisions.
 
They mainly involve the use of cards. In fact, they are
rather like 
Graphic Organisers
. But instead of the
students drawing a diagram by choosing or
remembering a series of linked words, the words are
provided by the teacher.
 
Pairs or groups of students manipulate the cards into
different arrangements according to the task. Students
have to agree by asking questions, explaining and
making joint decisions.
 
Tarsia puzzles are a really good example and they
come in many forms.
Ranking items with a criteria
Sequencing
Matching cards
Grouping cards into 3 or 4 piles, then ranking
undefined
 
Reciprocal + 0.89 (close to one grade)
Originally designed for students with difficulty in
understanding text, this technique is very powerful for
all students.  It develops understanding of content and
also improves comprehension skill generally.
 
The skills of understanding, summarising and asking
appropriate questions were improved and transferred to
different contexts.  Students take it in turns to play the
role of teacher and, as a result, they naturally adopt
these higher order study skills. I think this is very useful
for A-level students when reading through the textbook
which you may assume they understand, when they
have no idea!
undefined
 
Interactive Teaching/ AfL + 0.81 (close to one grade)
A specific approach to active learning in class which is
very 
teacher led 
but 
very active 
for students. Students
and teachers get feedback throughout. 
A simple “PAR
Model” may be used which allows a teacher to adapt as
they go….
 
Present
Apply
Review   (the AfL part)
Elements of the lesson may include…
Note-making
mindmap, poster or handout that summarises the key
points.
Class discussion
organisers revisited and more detail added
reviews at the beginning of a lesson with a short task
Quizzes
Tarsia cards
Answering short review card
Dice games with levelled questions
Exam questions
undefined
 
Cooperative Learning + 0.75
Cooperative learning promotes active learning. But, often
teachers get bogged down in thinking about logistics
which are only half the story.
 
To make sure learning takes place, the focus needs to be
on how students interrogate, understand and
communicate the information they encounter.  They must
ask good questions and really engage for this to work.
 
Jigsaw group work goes a long way to making this happen.
Work is split into sections which are different for each
group. Students have to explore, summarise and explain
to each other and recombine in some form at the end of
the lesson. You can also have 
“experts” move groups.
 
Clearly this suits certain topics and subjects more than
others. Climate change is a great example as people can
take the roles of different sectors or jobs.
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This resource delves into evidence-based teaching in science, drawing from the works of Hattie, Marzano, and Powell. It emphasizes the use of graphic organizers, cooperative learning, interactive teaching, and assessment for learning as effective methods. The research highlights key factors such as challenging goals, feedback, and tasks that require comparison and contrast, all essential for driving progress in educational outcomes.

  • Evidence-Based Teaching
  • Science Education
  • Classroom Practices
  • Research
  • Effective Methods

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  1. Evidence Based Teaching in Science This resource is designed to rework some of Petty s 2010 work on Hattie and Marzano s research on EBT - evidence based teaching. i.e. what actually works for real. Again it is pretty clear that most of these ideas are in daily use in classrooms in most schools all around the world. This document is useful to see how the factors seemed to have such a different effect. Clearly we should try and stick to the ones that work. By Daniel Powell Also I have included some Science specific advice which I use in my own classroom. Animated Science 2021

  2. Evidence Based Teaching. Graphic Organisers are the best A lot of teaching research has taken place over the last 30 year on evidence based teaching . So now you are asking what do I mean by EBT ? It is really simple, you need to try and teach using methods which are the most productive. If you conduct a study and try and separate off each of the key methods to work out which one is best you get a indication of which one you should do more of. Two researchers Hattie, Marzano all did research into this area and then GeoffPetty published various documents which have been really useful to classroom teachers. Petty put together some of the ideas in 2010 to produce a really useful piece of work about Graphic Organisers . I have reworked his ideas to a more modern simple approach which applies mainly to teaching Secondary Science. Interactive Teaching 0.81 Hattie, J. (2009) Visible Learning. Routledge Graphic Organisers 1.3 Coop Learning 0.75 Marzano, R.J. et al (2001) Classroom Instruction that Works. ASCD, USA Teaching Strategies & Relative Value Reciprocal Teaching 0.86 Assessment for Learning 0.81 Petty, G. (2006) Evidence Based Teaching Nelson Thornes Manipulates 0.89 Animated Science 2021

  3. Evidence Based Teaching. Driving Progress? Interactive Teaching 0.81 So what is the graphic about and all the numbers? Graphic Organisers 1.3 Coop Learning 0.75 The research done by Hattie and Marzano worked out that some methods which had a better teaching effect. They went through some complex trials with classes and double blind tests but overall they came out with pretty clear results. (see next slides) Teaching Strategies & Relative Value Reciprocal Teaching 0.86 Assessment for Learning 0.81 The scale is useful as we are looking for at least 0.5 as a factor and over 1 is a real winner. Manipulates 0.89 Value 0.1 Effect One really interesting factor was the negatives. (I have missed out the middle factors) but -0.78 for disruption is a massive issues. Which really shows why you need to get your behaviour policy working well. If not despite all the best interventions you try you will hold you head just below the waterline on your progress 8 figures. Normal annual maturation, no teaching Average effect of a teacher, regardless of quality Average effect of all educational interventions Equivalent to +1 grades as GCSE or A-level 0.25 0.42 0.5 0.8 Significant Effect, visible in class 1.0 Equivalent to +2 grades as GCSE or A-level Animated Science 2021

  4. Marzano Research Key Factors. Ave Effect Size Rank Strategy SIMILARITIES AND DIFFERENCES Tasks that require students to compare and contrast. GRAPHIC REPRESENTATIONS 1 1.32 2 1.24 These include drawings, illustrations and annotated diagrams, but mostly Graphic Organisers. CHALLENGING GOALS 3 1.21 Challenges that require deep thinking and active learning. FEEDBACK (ASSESSMENT FOR LEARNING/FORMATIVE ASSESSMENT) 4 1.13 Students finding out what they have done well and what they need to improve. NOTE MAKING 5 0.99 Students creating personal and organised notes. Linked to peer explanation. RELEVANT RECALL QUESTIONS Questions designed to connect to students relevant prior knowledge. MANIPULATIVES (DECISIONS, DECISIONS) Students physically manipulate pre printed cards into different arrangements to represent their ideas. GENERATING AND TESTING HYPOTHESES Students have to use higher order, evaluative, thinking. Works very well with Assertive Questioning. COOPERATIVE LEARNING 6 0.93 7 0.89 8 0.79 9 0.78 Methods such as Jigsaw and Snowballing where students teach and check each others work. ADVANCE ORGANISERS 10 0.71 Giving students clearly organised summaries of what they are about to learn. Animated Science 2021

  5. Hatties Research Key Factors. Rank Strategy Students studied Ave Effect Size WHOLE CLASS INTERACTIVE TEACHING A specific approach to active learning in class which is very teacher led but very active for students. Students and teachers get feedback throughout. RECIPROCAL TEACHING Strategy to help reading comprehension for students who find this difficult. It involves them in questioning, summarising, clarifying and predicting. FEEDBACK (ASSESSMENT FOR LEARNING/FORMATIVE ASSESSMENT) Students getting feedback on their work from the teacher, from themselves or from their peers. STRATEGY TRAINING Explicit teaching of a particular study or thinking skill. CLASSROOM BEHAVIOUR The influence of appropriate student behaviour on achievement. PRIOR ACHIEVEMENT The prior achievement of students in the class. OPEN V TRADITIONAL In primaries, working on own projects as opposed to whole class learning. SUMMER HOLIDAYS RETENTION Keeping students back and re doing a whole year again. TRANSFER OF SCHOOL DISRUPTIVE STUDENTS 1 1923 0.93 2 52 0.86 3 13209 0.81 4 7649 0.8 5 361 0.71 6 2094 0.71 80 3426 0.01 81 1923 0.06 82 3626 0.17 83 84 354 1511 0.26 0.78 Animated Science 2021

  6. Graphic Organisers + 1.3 (over two grades) Interactive Teaching 0.81 Graphic organisers fall into four key categories and it is important to use the appropriate one. They are used to: Graphic Organisers 1.3 Coop Learning 0.75 Teaching Strategies & Relative Value Define (describe) Compare Sequence Cause and Effect Reciprocal Teaching 0.86 Assessment for Learning 0.81 Manipulates 0.89 Representing knowledge and ideas in visual format has one of the very highest scoring effect sizes. They are called graphic organisers because they organise information in a graphic fashion! By doing so, they by-pass the complexities of syntax. They offer the quickest and surest insight into students thinking and, as such, are powerful tools in formative assessment. Perhaps their greatest contribution is as frameworks for both dialogue and writing. In Science teaching a good mind map shows you what they know! Animated Science 2021

  7. Key Categories - Explained Sequence: Anything logical in a pattern which is fixed. A flow bubble ads on extras.. Define: If you are trying to show ideas which closely linked, important or not so important or maybe a large amount of hierarchical ideas Compare: If you have some data with two variable which may have a link which new need to compare properties almost like a graph or plant and animal cell? Cause/ Effect: Something happens and then the spiders gives you what, which may be broken down further into many facets. Animated Science 2021

  8. Main Key Organiser Types Animated Science 2021

  9. Main Key Organiser Types Animated Science 2021

  10. Manipulates + 0.89 (close to one grades) Interactive Teaching 0.81 Manipulatives are learning games that force the participants to reason and make decisions. Graphic Organisers 1.3 Coop Learning 0.75 They mainly involve the use of cards. In fact, they are rather like Graphic Organisers. But instead of the students drawing a diagram by choosing or remembering a series of linked words, the words are provided by the teacher. Teaching Strategies & Relative Value Reciprocal Teaching 0.86 Assessment for Learning 0.81 Manipulates 0.89 Pairs or groups of students manipulate the cards into different arrangements according to the task. Students have to agree by asking questions, explaining and making joint decisions. Tarsia puzzles are a really good example and they come in many forms. Ranking items with a criteria Sequencing Matching cards Grouping cards into 3 or 4 piles, then ranking Animated Science 2021

  11. Reciprocal + 0.89 (close to one grade) Interactive Teaching 0.81 Originally designed for students with difficulty in understanding text, this technique is very powerful for all students. It develops understanding of content and also improves comprehension skill generally. Graphic Organisers 1.3 Coop Learning 0.75 Teaching Strategies & Relative Value The skills of understanding, summarising and asking appropriate questions were improved and transferred to different contexts. Students take it in turns to play the role of teacher and, as a result, they naturally adopt these higher order study skills. I think this is very useful for A-level students when reading through the textbook which you may assume they understand, when they have no idea! Reciprocal Teaching 0.86 Assessment for Learning 0.81 Manipulates 0.89 Questioning Summarising Clarifying Student leads the class in looking at a paragraph of text and asks questions to the other student Student now tries to summarise the section in a sentence or couple of words maybe a formula Teacher gives input back to the class on the paragraph overall and ensures everyone is clear Animated Science 2021

  12. Interactive Teaching/ AfL + 0.81 (close to one grade) Interactive Teaching 0.81 A specific approach to active learning in class which is very teacher led but very active for students. Students and teachers get feedback throughout. A simple PAR Model may be used which allows a teacher to adapt as they go . Graphic Organisers 1.3 Coop Learning 0.75 Teaching Strategies & Relative Value Reciprocal Teaching 0.86 Assessment for Learning 0.81 Present Apply Review (the AfL part) Manipulate s 0.89 Elements of the lesson may include Note-making mindmap, poster or handout that summarises the key points. Class discussion organisers revisited and more detail added reviews at the beginning of a lesson with a short task Quizzes Tarsia cards Answering short review card Dice games with levelled questions Exam questions Animated Science 2021

  13. Cooperative Learning + 0.75 Interactive Teaching 0.81 Cooperative learning promotes active learning. But, often teachers get bogged down in thinking about logistics which are only half the story. Graphic Organisers 1.3 Coop Learning 0.75 Teaching Strategies & Relative Value To make sure learning takes place, the focus needs to be on how students interrogate, understand and communicate the information they encounter. They must ask good questions and really engage for this to work. Reciprocal Teaching 0.86 Assessment for Learning 0.81 Manipulates 0.89 Jigsaw group work goes a long way to making this happen. Work is split into sections which are different for each group. Students have to explore, summarise and explain to each other and recombine in some form at the end of the lesson. You can also have experts move groups. Clearly this suits certain topics and subjects more than others. Climate change is a great example as people can take the roles of different sectors or jobs. Group Individual Responsibility Peer Group processing Social Skills Responsibility Interaction Animated Science 2021

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