Engaging Activities and Insights During the Pandemic
Explore a diverse range of activities and thought-provoking questions designed to stimulate your mind and encourage sharing experiences during the pandemic. Dive into articles on Roblox, Candy Land, and how games have brought comfort during challenging times.
Download Presentation
Please find below an Image/Link to download the presentation.
The content on the website is provided AS IS for your information and personal use only. It may not be sold, licensed, or shared on other websites without obtaining consent from the author. Download presentation by click this link. If you encounter any issues during the download, it is possible that the publisher has removed the file from their server.
E N D
Presentation Transcript
Table of Contents 1. Before You Read 2. Read 3. Think 4. Explain 5. Write a Speech
Before You Read What fun activities have you done while at home during the pandemic? If you played games, which were your favorites?
Read. Think. Explain. Click here to read or listen to the articles at Storyworks Digital.
Read. Think. Explain. 1. Reread the first section of the article. How was Robby Scianna s 10th birthday party different from a typical birthday party? Why did he have his party this way? 2. What details in the section Millions of Players help you understand the popularity of Roblox? Why did the platform become even more popular last March?
Read. Think. Explain. 3. According to The Power of Play, how can games help people get through difficult times? How does the sidebar 5 Benefits of Playing Games add to your understanding of this section? 4. Based on this section, how are Roblox games different from many other video games? How has this made them especially comforting during the Covid-19 quarantine?
The rest of the Think questions are about the article A Sweet Treat in a Tough Time. Read. Think. Explain. 5. Based on the first section of the article, what is polio? How did it inspire the creation of Candy Land? 6. Reread An Instant Hit. What features of Candy Land made it popular with kids?
Read. Think. Explain. 7. Author Talia Cowen says that it was the perfect moment in history for a game like Candy Land. Explain why, using evidence from the section. 8. In Generations of Children, Cowen explains, Although polio has faded away here in the U.S., Candy Land has not. What details support this statement?
Read. Think. Explain. 9. Compare Roblox and Candy Land. What is similar and different about how they have helped kids through difficult times?
Read. Think. Explain. 10. How might learning about the history of Candy Land be helpful to kids living in 2020?
Imagine you have to make a speech to the Society of Grumpy, No-Fun People. Write a speech to convince them that games are not only fun, but also important. Use examples from both articles. Now answer the question at the end of the article.