Do the Lawn Before Mom Gets Home!
Dive into a high-intensity lawn game where you must complete random objectives amidst random hazards and events. Acts of God, loving neighbors, and plain bad luck all play a role in this challenging race against time. Prepare for a whirlwind of player behavior, simple movement, UI elements, and asset creation. Consider working on this project to boost your portfolio, gain experience, and showcase a completed piece. How does this game sound to you? Let's summarize and explore further!
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Presentation Transcript
Do the Lawn Before Mom Gets Home! Dylan Whitehead
So Whats the Game? High Intensity Lawn Based Action Strict time limit Random Objectives Random Hazards/Events Completion Percent
Acts of God Hazards/Events Loving neighbors Just plain unlucky
What all needs to be done? Player behavior Random event triggers Simple player movement Objective/Timer UI Item pick-ups Functionality Player House/Yard Grass/Road Various Objective Props Various Hazard Props Assets Audio/Animation Player Interactable Props Random objectives/hazards
That sounds like a lot of work Design Implementation Testing Asset Creation
Why Would I want to work on that? Presentable Portfolio Piece Completed Project Experience
Thats all, thanks!