Developing Number Sense in the Classroom

 
STRUCTURING
NUMBERS
 
 
NUMBERS 1 TO 10
 
Teaching Number in the Classroom, Wright et al, 2006
 
Subitising
 
Ascribing numerosity to a collection of items immediately
and without counting, typically up to 5 or 6 items
 
Regular patterns can be important for young children’s
learning – dot cards, dice and domino patterns
 
Move on to five frames and ten frames
 
Gradually lessen time pattern is displayed
 
Finger Patterns
 
Encourage use of finger patterns in the early years
 
Patterns to five on one hand first
 
Observe – sequential or simultaneous? Do they need to
see fingers?
 
Move on to patterns 6 to 10 – “five and….”
 
Doubles for numbers 1 to 5
 
Different ways to make numbers
 
Spatial patterns
 
Start with dice patterns 1 to 6
Flash in random order
What do you see?
What does the four pattern look like?
Can you show me in the air?
Tap it on the table?
 
Ideas – finger painting, playdough, counters or objects,
taking photographs, link to numerals….
 
Pair-wise Patterns
 
Flash ten frames with pair-wise patterns in random order
How many dots do you see?
What does three look like?
Can you show me in the air?
Show vertically with dots filled from bottom
 
 
 
Ideas?
 
Five-wise Patterns
 
Flash ten frames with five-wise patterns in random order
How many dots do you see?
What does eight look like?
Can you show me in the air?
Show vertically with dots filled from bottom
 
 
 
Ideas?
 
Partitions of five and ten
 
I will say a number and you say the numbers that goes
with it to make five……
 
Show on ten frame or five frame
 
Discuss – were you right? What ones are tricky? How did
you know?
 
Once they know five, move on to ten
 
Adding and Subtracting to 10
 
Flash the pair-wise pattern for 6 – what number did you see?
What is 6 and 2? How did you work it out?
 
Show first number only. Repeat with different examples.
 
Flash five-wise pattern for 7. What did you see? What is 7 and
3? How did you know? Repeat with different examples
 
Try with subtraction.
 
Remember just to listen to how the child works it out – don’t
expect them to use particular strategies or patterns
 
Bunny Ears
 
Helps develop awareness of combinations and
partitioning numbers to 10
 
Discuss different ways to make numbers
 
Try to do this without looking, but may have to look to
check at first
 
Try showing a ten frame pattern and asking for Bunny
Ears for that amount
 
Try with numeral cards
 
Quick dots
 
Flash regular dice patterns for half a second – how many
did you see?
 
Initially they may memorise pattern, then count
 
Describe the arrangement of dots
 
Move on to irregular patterns
 
Make with counters
 
Make Five Concentration
 
Arrange a set of twelve five frame cards (2 sets 0 – 5)
face down on table
 
Children try to collect pairs that add to five
 
Winner has most pairs!
 
Lots of opportunity for discussion and questioning
 
Try varying with numeral cards, or a mixture
 
Five and Ten frame flashes
 
Show five frame on Smartboard – how many squares?
 
Add three dots. How many dots? How many empty
squares?
 
Move on to flashing five frame patterns – half a second
 
Vary – single decker and double decker buses, own
boards and counters, children as teacher
 
 
Memory Game
 
Use two or four sets of either pair-wise or five-wise ten
frame patterns – mix up and place face down
 
Children find pairs
 
Vary – five frames, numeral cards, mix of pair-wise and
five-wise patterns
 
 
Domino patterns
 
Display large domino card. How many dots can you see?
How many on each side? Show me a finger pattern
 
Domino Fish – ask for a particular card
 
Domino Snap – matching numerals
 
 
Make Ten Fish
 
Use numeral cards 1 to 9 (at least four sets)
Deal five cards to each player – remaining cards in pile in
middle of table
Players take turn to ask another player for a particular
card – aim is to make a pair that equals ten
If player doesn’t have the card they say “Go Fish!” and the
seeker takes the top card from the pile in the middle
The game continues till one player has no more cards –
winner is the one with most pairs
 
NUMBERS 1 TO 20
 
 
Rekenrek
 
Also known as Arithmetic Rack
 
Make me……
 
Work with numbers in groups 1-5, 6-10, 11-15, 16-20
 
Goal is to be able to make numbers in one or two quick moves
without needing to count
 
Two ways – five/ten structure and doubles structure
 
Lots of opportunities for discussion, questions, sharing and
making connections
 
Rekenrek
 
Reading numbers on rack…. Teacher screens then
flashes – how many?
 
Different ways to make….
 
 
Adding two numbers – use two rows and encourage lots
of different ways to work out
 
Child is ACTIVE not told what to do, or following
expectations
 
Rekenrek
 
Doubles and near doubles
 
Five and….to ten
 
Facts to 5
 
Ten and….
 
Five and….to fourteen
 
Facts within ten – one addend 6 – 9, other 1 – 4
 
Facts within twenty – two addends in range 6 – 9
 
Make link between commutations too (turnarounds)
 
Rekenreks
 
Make a pair-wise pattern for 7 screened, then flash. What did
you see? Repeat with other numbers to 10. What does 5 look
like on the rack when I am building pairs? Repeat with other
numbers
 
Repeat for five-wise patterns
 
Show in two different ways – two rows, or top row only
 
Link to ten frames
 
Move on to patterns for 11 to 20 pair-wise, then five-wise 11 to
14 and ten-wise for 15 - 20
 
Rekenreks
 
Adding doubles, fives, tens, e.g. make a five-wise 9 using
top row and flash. What did you see? Show card 9 + 3.
Use the rack to work this out – how did you do it?
 
Look for children using patterns, but try not to
communicate expectations
 
Move on to Subtraction
 
Double Decker Bus Flashes
 
Show empty bus – available from disc
 
Flash doubles combinations
 
Flash “ten and” combinations
 
Children make given numbers of people on the bus
 
How many ways could 12 people be arranged on the bus? Lots
of discussion. Driver likes all the lower row filled first – ten plus!
 
Getting on and off the bus
 
Bus Games
 
Bus snap – numeral cards
 
Fish – combinations to 20
 
 
Ten and….
 
Show 9 on the lower row and 6 on the upper row. What if
one person comes down to sit on the lower row? How
many now?
 
Record and discuss
 
Children can change different upper/lower combinations
to “ten and” combinations
 
Move on to screening, then without bus
 
Five and Ten Games
 
Two dice – 1-6 and one with just numbers 5 and 10. Roll
both dice and record combinations on game sheet
 
Double ten frame cards – flash and record facts for each.
How many in top row? Bottom row? How many
altogether? How many more to make twenty? Write on
back of card so children can test each other.
 
Bead strings – make different combinations to explore
number relationships
 
 
DEVELOPING FURTHER….
 
Developing Number Knowledge, Wright et al, 2012
 
Moving on….
 
Tally Marks help children learn to count using five, and
helps develop knowledge of “five and” facts
 
Use these in any classroom scoring game for any context
 
Model counting in fives and discuss why we find this
useful as adults
 
Talk about why we group things like this
 
Ten frames
 
Flash five-wise patterns – how many on the top? Bottom?
How many altogether? How many more to make ten?
 
Vary the length of time displayed – move to 0.5 second!
 
Continue with other patterns
 
If needing to count, use empty ten frames and counters to
scaffold – children recreate flashed pattern
 
Discuss other patterns that might make the same number
 
Go Fish
 
Use mini ten frames – six full sets
 
Play game, aiming to match pairs that add to ten
 
Move on to numeral cards, or playing cards
 
Extend to pairs to twenty
 
Vary – Kim’s Game
 
I Wish I Had
 
Use rekenreks, and ask children to build the number you say on their racks. I wish
I had….8.
 
Choose children to explain how they made 8. Share different patterns and discuss
 
Repeat with different numbers up to 20
 
Discuss – how many pushes?
 
Increase pace as confidence grows. I wish I had 11. I have 11. I wish I had 14.
Pause and discuss number of pushes.
 
Repeat 5, 10, 15 and 20 several time to draw attention to these numbers
 
Observe numbers that are easier/trickier or requiring more moves and target
numbers as needed.
 
Target related patterns, e.g. I wish I had 12: I have 12. I wish I had 7 – look for
children removing just one push of 5.
 
Double-decker Bus
 
Rekenrek for each child
 
Tell story of double decker bus driving around with
passengers getting on and off. Ask children to represent
with rack, e.g. there are 9 people on the bus and 7 more
get on. How many now? Discuss how we used the rack –
I had 9 on the top row and 7 on the bottom – I moved 1
passenger to the top deck which made 10 and 6, so 16.
 
Share different ways. Discuss – which was quicker?
 
Vary story contexts as relevant to  your children!
 
9 Plus Game
 
Materials – 9 plus Game Board, 4 – 9 Spinner, paper clips
and pencil, counters.
 
Player spins and adds the number spun to nine. They give
number sentence and puts counter on the answer number
on the board. Aim is to get three in a row.
 
Look for quick strategies, e.g. rounding and compensating
 
Vary with 8 Plus, or 19 Plus
 
20 Minus Game
 
Use 20 Minus Game Board, 0-9 Spinners, paper clip and
pencil, counters
 
As previous game, but subtract spun number from 20
 
Vary numbers to extend – decuple numbers
 
Make Six
 
Numeral cards 1 – 6 –  at least six sets for a group
 
Show examples of cards totalling 6, e.g. 4 and 2 or 3, 2 and 1
 
Ask each group to find all the different ways to make up a total
of six – not just two numbers, but ALL
 
Vary resources – Numicon, cubes, or just verbally.
 
Discuss – how will we know we have found ALL the
combinations? Great opportunity for mathematical reasoning
and organisation!
 
Record combinations and share. Extend with other numbers!
 
Crackers the Parrot
 
Hold up a puppet (parrot or otherwise!) He can only say “five”.
We want to make him look clever – can you ask him problems
with the answer five? He only answers five to the correct
questions!
 
Follow up with rekenrek to model for younger children
 
Problems can be as hard as they like – record all the problems
they come up with answering five
 
Vary numbers to challenge and extend
 
For older children, just use Target Number, and generate as
many ways to reach that number as possible!
 
Addition Card Families
 
Set of cards for each group. A set would be all the additions with
totals in the range 1 to 10 for example.
 
As a child reads out their addition card, children match their cards
with the same answer to make “families” of each number.
 
Share additions for each “family”
 
Look for relationships, turnarounds, doubles and near-doubles.
 
Discuss tricky facts.
 
How else could we sort into families? E.g. doubles, Five plus facts,
near doubles? What if they belong in more than one family? What is
the BEST way to organise? Why? How quickly can you sort them?
How many combinations for each family?
 
Bulls-eye Dice
 
4 standard dice per pair, or 4 giant dice for whole class version
Player rolls 4 dice. Then they choose some of the numbers to
add together, to make a total as close as possible to the bulls-
eye of 10. Give a score according to how close to bulls-eye,
e.g. 8 or 12 get 2, 9 and 11 get 1, 10 gets 0. Record scores for
each player, and the number sentence and total on a table.
 
 
 
 
Players play six rounds and winner is player with lowest score
Vary – use ALL FOUR dice, add OR subtract, Bonus Die,
Whole class play – 20 seconds to write down best combination.
 
RESOURCES
 
 
Numicon
 
https://global.oup.com/education/content/primary/series/n
umicon/?region=international&view=ProductList&facet_ty
pe_facet=Teaching%20Support&start=0
 
 
 
 
Glow
 
Highland Numeracy Blog
 
https://highlandnumeracyblog.wordpress.com/
 
Maths Recovery
 
http://www.mathsrecovery.org.uk/resources/
 
Rekenreks
 
http://bridges1.mathlearningcenter.org/media/Rekenrek_0
308.pdf
 
 
 
https://www.youtube.com/watch?v=B4_YvwpIQwU
 
http://www.ictgames.com/brilliant_beadstring_with_colour.
html
 
Significance of structuring numbers
 
Developing thinking about how numbers are structured
helps children develop non-count-by-one strategies
 
Giving numbers STRUCTURE by thinking of them as
constructed from smaller parts helps them organise
numbers to make them easier to work with
 
They can them partition or combine numbers to work out
problems mentally
 
This combination of knowledge of number structure and
developing strategies leads to….MENTAL AGILITY!
 
Resources
 
Think about how you can use the resources you have….
 
How could you vary the activities, or link resources?
 
Could you arrange to share resources between stages at
set times to allow for group or class sets?
 
Share other great ways to use your resources so others
can learn from you!
Slide Note
Embed
Share

Explore various strategies to help young children develop number sense, including subitizing, finger patterns, spatial patterns, pair-wise patterns, five-wise patterns, partitions of five and ten, and adding and subtracting to 10. These activities involve using visual aids, dice patterns, finger counting, and interactive exercises to enhance understanding of numbers and basic mathematical operations.

  • Number Sense
  • Classroom Activities
  • Mathematics Education
  • Child Development

Uploaded on Sep 21, 2024 | 0 Views


Download Presentation

Please find below an Image/Link to download the presentation.

The content on the website is provided AS IS for your information and personal use only. It may not be sold, licensed, or shared on other websites without obtaining consent from the author. Download presentation by click this link. If you encounter any issues during the download, it is possible that the publisher has removed the file from their server.

E N D

Presentation Transcript


  1. STRUCTURING NUMBERS

  2. NUMBERS 1 TO 10 Teaching Number in the Classroom, Wright et al, 2006

  3. Subitising Ascribing numerosity to a collection of items immediately and without counting, typically up to 5 or 6 items Regular patterns can be important for young children s learning dot cards, dice and domino patterns Move on to five frames and ten frames Gradually lessen time pattern is displayed

  4. Finger Patterns Encourage use of finger patterns in the early years Patterns to five on one hand first Observe sequential or simultaneous? Do they need to see fingers? Move on to patterns 6 to 10 five and . Doubles for numbers 1 to 5 Different ways to make numbers

  5. Spatial patterns Start with dice patterns 1 to 6 Flash in random order What do you see? What does the four pattern look like? Can you show me in the air? Tap it on the table? Ideas finger painting, playdough, counters or objects, taking photographs, link to numerals .

  6. Pair-wise Patterns Flash ten frames with pair-wise patterns in random order How many dots do you see? What does three look like? Can you show me in the air? Show vertically with dots filled from bottom Ideas?

  7. Five-wise Patterns Flash ten frames with five-wise patterns in random order How many dots do you see? What does eight look like? Can you show me in the air? Show vertically with dots filled from bottom Ideas?

  8. Partitions of five and ten I will say a number and you say the numbers that goes with it to make five Show on ten frame or five frame Discuss were you right? What ones are tricky? How did you know? Once they know five, move on to ten

  9. Adding and Subtracting to 10 Flash the pair-wise pattern for 6 what number did you see? What is 6 and 2? How did you work it out? Show first number only. Repeat with different examples. Flash five-wise pattern for 7. What did you see? What is 7 and 3? How did you know? Repeat with different examples Try with subtraction. Remember just to listen to how the child works it out don t expect them to use particular strategies or patterns

  10. Bunny Ears Helps develop awareness of combinations and partitioning numbers to 10 Discuss different ways to make numbers Try to do this without looking, but may have to look to check at first Try showing a ten frame pattern and asking for Bunny Ears for that amount Try with numeral cards

  11. Quick dots Flash regular dice patterns for half a second how many did you see? Initially they may memorise pattern, then count Describe the arrangement of dots Move on to irregular patterns Make with counters

  12. Make Five Concentration Arrange a set of twelve five frame cards (2 sets 0 5) face down on table Children try to collect pairs that add to five Winner has most pairs! Lots of opportunity for discussion and questioning Try varying with numeral cards, or a mixture

  13. Five and Ten frame flashes Show five frame on Smartboard how many squares? Add three dots. How many dots? How many empty squares? Move on to flashing five frame patterns half a second Vary single decker and double decker buses, own boards and counters, children as teacher

  14. Memory Game Use two or four sets of either pair-wise or five-wise ten frame patterns mix up and place face down Children find pairs Vary five frames, numeral cards, mix of pair-wise and five-wise patterns

  15. Domino patterns Display large domino card. How many dots can you see? How many on each side? Show me a finger pattern Domino Fish ask for a particular card Domino Snap matching numerals

  16. Make Ten Fish Use numeral cards 1 to 9 (at least four sets) Deal five cards to each player remaining cards in pile in middle of table Players take turn to ask another player for a particular card aim is to make a pair that equals ten If player doesn t have the card they say Go Fish! and the seeker takes the top card from the pile in the middle The game continues till one player has no more cards winner is the one with most pairs

  17. NUMBERS 1 TO 20

  18. Rekenrek Also known as Arithmetic Rack Make me Work with numbers in groups 1-5, 6-10, 11-15, 16-20 Goal is to be able to make numbers in one or two quick moves without needing to count Two ways five/ten structure and doubles structure Lots of opportunities for discussion, questions, sharing and making connections

  19. Rekenrek Reading numbers on rack . Teacher screens then flashes how many? Different ways to make . Adding two numbers use two rows and encourage lots of different ways to work out Child is ACTIVE not told what to do, or following expectations

  20. Rekenrek Doubles and near doubles Five and .to ten Facts to 5 Ten and . Five and .to fourteen Facts within ten one addend 6 9, other 1 4 Facts within twenty two addends in range 6 9 Make link between commutations too (turnarounds)

  21. Rekenreks Make a pair-wise pattern for 7 screened, then flash. What did you see? Repeat with other numbers to 10. What does 5 look like on the rack when I am building pairs? Repeat with other numbers Repeat for five-wise patterns Show in two different ways two rows, or top row only Link to ten frames Move on to patterns for 11 to 20 pair-wise, then five-wise 11 to 14 and ten-wise for 15 - 20

  22. Rekenreks Adding doubles, fives, tens, e.g. make a five-wise 9 using top row and flash. What did you see? Show card 9 + 3. Use the rack to work this out how did you do it? Look for children using patterns, but try not to communicate expectations Move on to Subtraction

  23. Double Decker Bus Flashes Show empty bus available from disc Flash doubles combinations Flash ten and combinations Children make given numbers of people on the bus How many ways could 12 people be arranged on the bus? Lots of discussion. Driver likes all the lower row filled first ten plus! Getting on and off the bus

  24. Bus Games Bus snap numeral cards Fish combinations to 20

  25. Ten and. Show 9 on the lower row and 6 on the upper row. What if one person comes down to sit on the lower row? How many now? Record and discuss Children can change different upper/lower combinations to ten and combinations Move on to screening, then without bus

  26. Five and Ten Games Two dice 1-6 and one with just numbers 5 and 10. Roll both dice and record combinations on game sheet Double ten frame cards flash and record facts for each. How many in top row? Bottom row? How many altogether? How many more to make twenty? Write on back of card so children can test each other. Bead strings make different combinations to explore number relationships

  27. DEVELOPING FURTHER. Developing Number Knowledge, Wright et al, 2012

  28. Moving on. Tally Marks help children learn to count using five, and helps develop knowledge of five and facts Use these in any classroom scoring game for any context Model counting in fives and discuss why we find this useful as adults Talk about why we group things like this

  29. Ten frames Flash five-wise patterns how many on the top? Bottom? How many altogether? How many more to make ten? Vary the length of time displayed move to 0.5 second! Continue with other patterns If needing to count, use empty ten frames and counters to scaffold children recreate flashed pattern Discuss other patterns that might make the same number

  30. Go Fish Use mini ten frames six full sets Play game, aiming to match pairs that add to ten Move on to numeral cards, or playing cards Extend to pairs to twenty Vary Kim s Game

  31. I Wish I Had Use rekenreks, and ask children to build the number you say on their racks. I wish I had .8. Choose children to explain how they made 8. Share different patterns and discuss Repeat with different numbers up to 20 Discuss how many pushes? Increase pace as confidence grows. I wish I had 11. I have 11. I wish I had 14. Pause and discuss number of pushes. Repeat 5, 10, 15 and 20 several time to draw attention to these numbers Observe numbers that are easier/trickier or requiring more moves and target numbers as needed. Target related patterns, e.g. I wish I had 12: I have 12. I wish I had 7 look for children removing just one push of 5.

  32. Double-decker Bus Rekenrek for each child Tell story of double decker bus driving around with passengers getting on and off. Ask children to represent with rack, e.g. there are 9 people on the bus and 7 more get on. How many now? Discuss how we used the rack I had 9 on the top row and 7 on the bottom I moved 1 passenger to the top deck which made 10 and 6, so 16. Share different ways. Discuss which was quicker? Vary story contexts as relevant to your children!

  33. 9 Plus Game Materials 9 plus Game Board, 4 9 Spinner, paper clips and pencil, counters. Player spins and adds the number spun to nine. They give number sentence and puts counter on the answer number on the board. Aim is to get three in a row. Look for quick strategies, e.g. rounding and compensating Vary with 8 Plus, or 19 Plus

  34. 20 Minus Game Use 20 Minus Game Board, 0-9 Spinners, paper clip and pencil, counters As previous game, but subtract spun number from 20 Vary numbers to extend decuple numbers

  35. Make Six Numeral cards 1 6 at least six sets for a group Show examples of cards totalling 6, e.g. 4 and 2 or 3, 2 and 1 Ask each group to find all the different ways to make up a total of six not just two numbers, but ALL Vary resources Numicon, cubes, or just verbally. Discuss how will we know we have found ALL the combinations? Great opportunity for mathematical reasoning and organisation! Record combinations and share. Extend with other numbers!

  36. Crackers the Parrot Hold up a puppet (parrot or otherwise!) He can only say five . We want to make him look clever can you ask him problems with the answer five? He only answers five to the correct questions! Follow up with rekenrek to model for younger children Problems can be as hard as they like record all the problems they come up with answering five Vary numbers to challenge and extend For older children, just use Target Number, and generate as many ways to reach that number as possible!

  37. Addition Card Families Set of cards for each group. A set would be all the additions with totals in the range 1 to 10 for example. As a child reads out their addition card, children match their cards with the same answer to make families of each number. Share additions for each family Look for relationships, turnarounds, doubles and near-doubles. Discuss tricky facts. How else could we sort into families? E.g. doubles, Five plus facts, near doubles? What if they belong in more than one family? What is the BEST way to organise? Why? How quickly can you sort them? How many combinations for each family?

  38. Bulls-eye Dice 4 standard dice per pair, or 4 giant dice for whole class version Player rolls 4 dice. Then they choose some of the numbers to add together, to make a total as close as possible to the bulls- eye of 10. Give a score according to how close to bulls-eye, e.g. 8 or 12 get 2, 9 and 11 get 1, 10 gets 0. Record scores for each player, and the number sentence and total on a table. Dice Number sentence Total Score 6 4 3 2 5 3 3 1 6 + 4 5 + 3 + 3 10 11 0 1 Players play six rounds and winner is player with lowest score Vary use ALL FOUR dice, add OR subtract, Bonus Die, Whole class play 20 seconds to write down best combination.

  39. RESOURCES

  40. Numicon https://global.oup.com/education/content/primary/series/n umicon/?region=international&view=ProductList&facet_ty pe_facet=Teaching%20Support&start=0

  41. Glow

  42. Highland Numeracy Blog https://highlandnumeracyblog.wordpress.com/

  43. Maths Recovery http://www.mathsrecovery.org.uk/resources/

  44. Rekenreks http://bridges1.mathlearningcenter.org/media/Rekenrek_0 308.pdf https://www.youtube.com/watch?v=B4_YvwpIQwU http://www.ictgames.com/brilliant_beadstring_with_colour. html

  45. Significance of structuring numbers Developing thinking about how numbers are structured helps children develop non-count-by-one strategies Giving numbers STRUCTURE by thinking of them as constructed from smaller parts helps them organise numbers to make them easier to work with They can them partition or combine numbers to work out problems mentally This combination of knowledge of number structure and developing strategies leads to .MENTAL AGILITY!

  46. Resources Think about how you can use the resources you have . How could you vary the activities, or link resources? Could you arrange to share resources between stages at set times to allow for group or class sets? Share other great ways to use your resources so others can learn from you!

Related


More Related Content

giItT1WQy@!-/#