Club Officials Mentoring Programme - Athletic Officiating Training

 
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Week 1
 
Week 2
Week 3
Week 4
Week 5
Week 6
 
Declarations/Seeding, Starter & Starters
Assistant.
 Long & Triple Jump/High Jump Pole Vault
 Call-Room & Track Events
 Throws - Shot, Hammer, Discus & Javelin
 Timekeeping, Results & Announcing
 Assistant Officials Course
 
Day 1
Starter / Starters Assistant
 
 Declarations & Seeding – how it’s done & Why
 Start positions – where to stand
 Signals & Signs – within the team
 Start Lists – who to use them
 Disqualifications
 DQ Cards
 
Day 2
 Long & Triple Jump.
 
 Call Up Athletes – best way
 Fouls – What is a foul jump / Flags
 Enter / Exit Pit – role of Pit Judge
 Spiking – What to look for
 Measuring – How it’s done
 Raking – Why it’s important/Best way
 Completing a Card
 
Day 2
High Jump & Pole Vault
 
 
Setting up beds / stands
 Stands – How they move
 Call Up – Starting heights / Entering comp
 Fouls – What is a foul / Flags
 Completing a card
 
Day 3
Track Events
 
 Call- Room – What to check
 Where to Stand – Finish line
 How to record placings
 Lap board & bell - How it works
 Umpiring positions – where to stand
 Relays – change over zones
 Disqualifications –
 
Day 4 – Throws
Shot, Discus, Hammer, Javelin
 
 
Call Up Athletes – Best way
 Enter / Exit Circle –  What way
 Fouls – What is a foul throw / Flags
 Arm Action – What to look for
 Landing – What to look for / Where to stand
 Measuring –  How is it done
 Completing a Card
 
Day 5
Timekeeping/Results/Announcing
 
 
Where to stand
 Communication with other Officials
 When to start / stop the watch
 Reading the watch / Recording the time
 Lap times
 Why they are so important
 Best methods of recording & posting results
What and When to announce, the importance of
the announcer
 
Day 6
 
 
Delivery of
 
Assistant Officials
Course
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This 6-week mentoring programme is designed to enhance the skills and confidence of club officials and parents in officiating at athletic competitions. Covering various aspects such as declarations, seeding, timekeeping, event specifics like jumps, throws, and track events, this programme provides comprehensive training to support officials at all levels. Through practical sessions and detailed guidance, participants will gain valuable knowledge and hands-on experience to excel in their roles at club events.

  • Mentoring
  • Athletic Officiating
  • Club Officials
  • Training Programme
  • Sports

Uploaded on Oct 07, 2024 | 0 Views


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  1. Club Officials Club Officials Mentoring Mentoring Programme Programme

  2. Club Officials Mentoring Programme. This is a 6 week programme to support Club Officials / Parents to feel more This is a 6 week programme to support Club Officials / Parents to feel more confident and knowledgeable when officiating at all levels of confident and knowledgeable when officiating at all levels of athletic It will be delivered on a Club training night at the Club venue It will be delivered on a Club training night at the Club venue athleticcompetitions. competitions. Declarations/Seeding, Starter & Starters Assistant. Long & Triple Jump/High Jump Pole Vault Call-Room & Track Events Throws - Shot, Hammer, Discus & Javelin Timekeeping, Results & Announcing Assistant Officials Course Week 1 Week 2 Week 3 Week 4 Week 5 Week 6

  3. Day 1 Starter / Starters Assistant Declarations & Seeding how it s done & Why Start positions where to stand Signals & Signs within the team Start Lists who to use them Disqualifications DQ Cards

  4. Day 2 Long & Triple Jump. Call Up Athletes best way Fouls What is a foul jump / Flags Enter / Exit Pit role of Pit Judge Spiking What to look for Measuring How it s done Raking Why it s important/Best way Completing a Card

  5. Day 2 High Jump & Pole Vault Setting up beds / stands Stands How they move Call Up Starting heights / Entering comp Fouls What is a foul / Flags Completing a card

  6. Day 3 Track Events Call- Room What to check Where to Stand Finish line How to record placings Lap board & bell - How it works Umpiring positions where to stand Relays change over zones Disqualifications

  7. Day 4 Throws Shot, Discus, Hammer, Javelin Call Up Athletes Best way Enter / Exit Circle What way Fouls What is a foul throw / Flags Arm Action What to look for Landing What to look for / Where to stand Measuring How is it done Completing a Card

  8. Day 5 Timekeeping/Results/Announcing Where to stand Communication with other Officials When to start / stop the watch Reading the watch / Recording the time Lap times Why they are so important Best methods of recording & posting results What and When to announce, the importance of the announcer

  9. Day 6 Delivery of Assistant Officials Course

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