Algorithmic Thinking in Digital Systems

22/08/2024
Mike Clapper - Executive Director AMT
Algorithmic Thinking
Structure of Session
What is an algorithm?
Why is it important to promote algorithmic thinking
in the mathematics classroom?
Constructing some simple algorithms.
Checking and testing algorithms.
Incremental algorithmic design
Resources for developing algorithmic thinking –
overview.
The CAT competition as a resource – types of
questions and how to use them.
Moving from algorithmic thinking to programming.
Programming in the Maths classroom.
22/08/2024
Mike Clapper - Executive Director AMT
What is an algorithm?
An algorithm is a finite set of steps or
operations which solve a particular problem
or class of problems.
eg To find the average of a set of numbers.
Count how many numbers in the list
(COUNT)
Add up the numbers in the list (SUM)
Divide the SUM by the COUNT (AVERAGE)
Print AVERAGE
22/08/2024
Mike Clapper - Executive Director AMT
How can we represent algorithms
?
Everyday language
Flowcharts
Pseudocode
Programming language
22/08/2024
Mike Clapper - Executive Director AMT
Flowcharts
 
22/08/2024
Mike Clapper - Executive Director AMT
Start
Count the numbers
Call answer COUNT
Find the sum of the numbers
Call answer SUM
Divide SUM by COUNT
Call answer AVERAGE
Print
AVERAGE
Stop
Making decisions
22/08/2024
Mike Clapper - Executive Director AMT
Start
Set TOTAL to 0, set ANSWER to 0
Add DIVISOR to TOTAL
Add 1 to ANSWER
Input NUMBER
and DIVISOR
Is NUMBER
bigger than
TOTAL?
No
 
Yes
Print
ANSWER
Stop
Subtract 1 from
ANSWER
Making decisions (worksheet)
 
22/08/2024
Mike Clapper - Executive Director AMT
 
Why is algorithmic thinking
important?
22/08/2024
Mike Clapper - Executive Director AMT
 
Teaching algorithms alone can be very
damaging
Teaching students how to think
algorithmically can be very powerful
Algorithmic thinking is now a part of
the 
Australian Curriculum
Australian Curriculum – Digital
Technologies (F – 2)
22/08/2024
Mike Clapper - Executive Director AMT
Australian Curriculum – Digital
Technologies (3 - 4)
22/08/2024
Mike Clapper - Executive Director AMT
Australian Curriculum – Digital
Technologies (3 - 4) – cont.
22/08/2024
Mike Clapper - Executive Director AMT
Australian Curriculum – Digital
Technologies (5 - 6 ) 
22/08/2024
Mike Clapper - Executive Director AMT
Australian Curriculum – Digital
Technologies (5 - 6 ) 
22/08/2024
Mike Clapper - Executive Director AMT
Australian Curriculum – Digital
Technologies (7 – 8) 
22/08/2024
Mike Clapper - Executive Director AMT
Australian Curriculum – Digital
Technologies (7 – 8) 
22/08/2024
Mike Clapper - Executive Director AMT
Australian Curriculum – Digital
Technologies (9 – 10)
22/08/2024
Mike Clapper - Executive Director AMT
Australian Curriculum – Digital
Technologies (9 – 10)
22/08/2024
Mike Clapper - Executive Director AMT
Constructing some simple
algorithms
Arithmetic processes (work from high
level to low level)
Search algorithms
Sort algorithms
22/08/2024
Mike Clapper - Executive Director AMT
Algorithmic efficiency - a simple
search algorithm
22/08/2024
 
Mike Clapper - Executive Director AMT
Start
Guess =1
Add 1 to guess
Print
Guess
Stop
Too
low?
Yes
No
Checking and testing algorithms
Does it give the results you want?
Trace the value of each variable using a
table
Carefully design test data to test each
branch
What about special cases?
22/08/2024
Mike Clapper - Executive Director AMT
Incremental algorithmic
design
When designing more complex
algorithms:
Work from high level design to low level
design
Consider solving a simpler problem
Build the algorithm incrementally
Get someone else (preferably fiendish) to
test your algorithm
22/08/2024
Mike Clapper - Executive Director AMT
Resources for teaching algorithmic
thinking
Yourself
Code.org: Anybody can learn
CS unplugged
Code Club Australia
Australian Mathematics Trust: AMT
Scratch - Imagine, Program, Share
Codecademy
mbots
Bebras Australia | Digital Careers Computational
Thinking
22/08/2024
Mike Clapper - Executive Director AMT
AMT Informatics Program
Designed to encourage algorithmic and logical
thinking and to identify and encourage potential
programmers in all students:
1.
CAT (in March) – a non-programming
competition in algorithmic thinking, on-line or
paper, Years 5 – 12
2.
Programming training module through AMT
website
3.
AIO (September) – open programming
competition
4.
AIIO (February) – invitational programming
competition
5.
Selection schools and further invitational
competitions leading to IOI
22/08/2024
Mike Clapper - Executive Director AMT
CAT (Computational and Algorithmic
Thinking Competition)
Late March – 1 hour, 15 questions
Emphasises algorithmic thinking.
Will appeal to some students who do not
shine in conventional mathematics.
Will identify potential programmers.
Online competition is free in 2016
Upper Primary, Junior, Intermediate,
Senior
Practice material available
22/08/2024
Mike Clapper - Executive Director AMT
Structure of Paper
First six questions – 3 marks each –
traditional multiple-choice (5 options)
Next nine questions - three-stage tasks –
2 marks per stage
A three-stage task consists of a small problem
to solve where there are three sets of data
The first data set is small or simple enough to
be susceptible to ad-hoc techniques, but
hopefully provides a basis for students to get
a feeling for the problem and to develop an
algorithm to be used in the remaining data
sets.
The answers are numbers in the range 0-999.
22/08/2024
Mike Clapper - Executive Director AMT
Question Types
Rules – testing the ability to follow a simple
rule or algorithm
Logic – testing the ability to logically interpret
the meaning of a situation or data set.  This
may include ‘debugging’ an algorithm
Analysis – testing the ability to analyse the
application of a given algorithm.  This may
include searching, sorting, analysing patterns
or counting routes
Algorithm Design – there are a variety of types
22/08/2024
Mike Clapper - Executive Director AMT
Sample questions
Sample questions
Junior 1       
   
Hrossan Quilts
Junior 5 
     
Emu
Senior 3 
     
Frog
Senior 4 
     
Musca
22/08/2024
Mike Clapper - Executive Director AMT
Mike Clapper - Executive Director AMT
Junior 1. Hrossan Quilts
Each hexagon and the two beneath it must be the same colour (R,G or B) or different colours.
How many blue patches are there in the quilt below?
22/08/2024
Mike Clapper - Executive Director AMT
Mike Clapper - Executive Director AMT
Junior 1. Hrossan Quilts
Each hexagon and the two beneath it must be the same colour (R,G or B) or different colours.
How many blue patches are there in the quilt below?
22/08/2024
Mike Clapper - Executive Director AMT
Mike Clapper - Executive Director AMT
Junior 1. Hrossan Quilts
R
Each hexagon and the two beneath it must be the same colour (R,G or B) or different colours.
How many blue patches are there in the quilt below?
22/08/2024
Mike Clapper - Executive Director AMT
Mike Clapper - Executive Director AMT
Junior 1. Hrossan Quilts
R
Each hexagon and the two beneath it must be the same colour (R,G or B) or different colours.
How many blue patches are there in the quilt below?
22/08/2024
Mike Clapper - Executive Director AMT
Mike Clapper - Executive Director AMT
Junior 1. Hrossan Quilts
R
B
Each hexagon and the two beneath it must be the same colour (R,G or B) or different colours.
How many blue patches are there in the quilt below?
22/08/2024
Mike Clapper - Executive Director AMT
Mike Clapper - Executive Director AMT
Junior 1. Hrossan Quilts
R
B
B
B
R
R
G
G
R
R
R
B
R
G
B
Each hexagon and the two beneath it must be the same colour (R,G or B) or different colours.
How many blue patches are there in the quilt below?
22/08/2024
Mike Clapper - Executive Director AMT
Mike Clapper - Executive Director AMT
Junior 1. Hrossan Quilts
R
B
B
B
R
R
G
G
R
R
R
B
R
G
B
Each hexagon and the two beneath it must be the same colour (R,G or B) or different colours.
How many blue patches are there in the quilt below?
22/08/2024
Mike Clapper - Executive Director AMT
Mike Clapper - Executive Director AMT
Junior 1. Hrossan Quilts
R
B
B
B
R
R
G
G
R
R
R
B
R
G
B
Each hexagon and the two beneath it must be the same colour (R,G or B) or different colours.
How many blue patches are there in the quilt below?
5
22/08/2024
Mike Clapper - Executive Director AMT
Mike Clapper - Executive Director AMT
Junior 5. Emu
Emus will take at most 3 steps from the nesting burrow in search of food.
They refuse to walk through water or even over water.
B is the location of the burrow and the shaded cells are wet.
An emu can cover up to 4 cells in one step, and a step may not turn a corner.
In the diagram below, in how many dry cells will the emu NOT search for food?
22/08/2024
Mike Clapper - Executive Director AMT
Mike Clapper - Executive Director AMT
Junior 5. Emu
Emus will take at most 3 steps from the nesting burrow in search of food.
They refuse to walk through water or even over water.
B is the location of the burrow and the shaded cells are wet.
An emu can cover up to 4 cells in one step, and a step may not turn a corner.
In the diagram below, in how many dry cells will the emu NOT search for food?
1
1
1
1
1
22/08/2024
Mike Clapper - Executive Director AMT
Mike Clapper - Executive Director AMT
Junior 5. Emu
Emus will take at most 3 steps from the nesting burrow in search of food.
They refuse to walk through water or even over water.
B is the location of the burrow and the shaded cells are wet.
An emu can cover up to 4 cells in one step, and a step may not turn a corner.
In the diagram below, in how many dry cells will the emu NOT search for food?
1
1
1
1
1
2
2
2
2
2
2
2
2
2
2
22/08/2024
Mike Clapper - Executive Director AMT
Mike Clapper - Executive Director AMT
Junior 5. Emu
Emus will take at most 3 steps from the nesting burrow in search of food.
They refuse to walk through water or even over water.
B is the location of the burrow and the shaded cells are wet.
An emu can cover up to 4 cells in one step, and a step may not turn a corner.
In the diagram below, in how many dry cells will the emu NOT search for food?
1
1
1
1
1
2
2
2
2
2
2
2
2
2
2
3
3
3
3
3
3
3
3
3
3
3
3
22/08/2024
Mike Clapper - Executive Director AMT
Mike Clapper - Executive Director AMT
Junior 5. Emu
Emus will take at most 3 steps from the nesting burrow in search of food.
They refuse to walk through water or even over water.
B is the location of the burrow and the shaded cells are wet.
An emu can cover up to 4 cells in one step, and a step may not turn a corner.
In the diagram below, in how many dry cells will the emu NOT search for food?
1
1
1
1
1
2
2
2
2
2
2
2
2
2
2
3
3
3
3
3
3
3
3
3
3
3
3
9
22/08/2024
Mike Clapper - Executive Director AMT
Mike Clapper - Executive Director AMT
Senior 3. Frog
White squares represent lily pads and grey squares represent water.
A frog may jump from one lily pad to another, horizontally or vertically.
It can jump over large spans of water, but it may not jump over another lily pad.
Beginning on the lily pad marked ‘F’, what is the minimum number of jumps the
frog needs in order to ensure that it can reach any other lily pad?
22/08/2024
Mike Clapper - Executive Director AMT
Mike Clapper - Executive Director AMT
Senior 3. Frog
White squares represent lily pads and grey squares represent water.
A frog may jump from one lily pad to another, horizontally or vertically.
It can jump over large spans of water, but it may not jump over another lily pad.
Beginning on the lily pad marked ‘F’, what is the minimum number of jumps the
frog needs in order to ensure that it can reach any other lily pad?
1
1
22/08/2024
Mike Clapper - Executive Director AMT
Mike Clapper - Executive Director AMT
Senior 3. Frog
White squares represent lily pads and grey squares represent water.
A frog may jump from one lily pad to another, horizontally or vertically.
It can jump over large spans of water, but it may not jump over another lily pad.
Beginning on the lily pad marked ‘F’, what is the minimum number of jumps the
frog needs in order to ensure that it can reach any other lily pad?
1
1
2
2
2
2
2
22/08/2024
Mike Clapper - Executive Director AMT
Mike Clapper - Executive Director AMT
Senior 3. Frog
White squares represent lily pads and grey squares represent water.
A frog may jump from one lily pad to another, horizontally or vertically.
It can jump over large spans of water, but it may not jump over another lily pad.
Beginning on the lily pad marked ‘F’, what is the minimum number of jumps the
frog needs in order to ensure that it can reach any other lily pad?
1
1
2
2
2
2
2
3
3
3
3
3
3
22/08/2024
Mike Clapper - Executive Director AMT
Mike Clapper - Executive Director AMT
Senior 3. Frog
White squares represent lily pads and grey squares represent water.
A frog may jump from one lily pad to another, horizontally or vertically.
It can jump over large spans of water, but it may not jump over another lily pad.
Beginning on the lily pad marked ‘F’, what is the minimum number of jumps the
frog needs in order to ensure that it can reach any other lily pad?
1
1
2
2
2
2
2
3
3
3
3
3
3
4
4
4
4
4
4
4
4
4
4
22/08/2024
Mike Clapper - Executive Director AMT
Mike Clapper - Executive Director AMT
Senior 3. Frog
White squares represent lily pads and grey squares represent water.
A frog may jump from one lily pad to another, horizontally or vertically.
It can jump over large spans of water, but it may not jump over another lily pad.
Beginning on the lily pad marked ‘F’, what is the minimum number of jumps the
frog needs in order to ensure that it can reach any other lily pad?
1
1
2
2
2
2
2
3
3
3
3
3
3
4
4
4
4
4
4
4
4
4
5
5
5
5
5
4
22/08/2024
Mike Clapper - Executive Director AMT
Mike Clapper - Executive Director AMT
Senior 3. Frog
White squares represent lily pads and grey squares represent water.
A frog may jump from one lily pad to another, horizontally or vertically.
It can jump over large spans of water, but it may not jump over another lily pad.
Beginning on the lily pad marked ‘F’, what is the minimum number of jumps the
frog needs in order to ensure that it can reach any other lily pad?
1
1
2
2
2
2
2
3
3
3
3
3
3
4
4
4
4
4
4
4
4
4
5
5
5
5
5
4
5
22/08/2024
Mike Clapper - Executive Director AMT
Mike Clapper - Executive Director AMT
Senior 4. Musca
Two players take turns to move a counter one or more cells to the left or down.
The counter may not be moved onto or across a shaded cell.
The winner is the player who moves the counter to the bottom left hand corner.
Some cells will be winning cells for the player who goes first, and some will be losing cells.
In the diagram below, how many of the cells marked × are winning cells?
22/08/2024
Mike Clapper - Executive Director AMT
Mike Clapper - Executive Director AMT
Senior 4. Musca
Two players take turns to move a counter one or more cells to the left or down.
The counter may not be moved onto or across a shaded cell.
The winner is the player who moves the counter to the bottom left hand corner.
Some cells will be winning cells for the player who goes first, and some will be losing cells.
In the diagram below, how many of the cells marked × are winning cells?
W
W
W
W
W
W
W
W
W
W
W
W
22/08/2024
Mike Clapper - Executive Director AMT
Mike Clapper - Executive Director AMT
Senior 4. Musca
Two players take turns to move a counter one or more cells to the left or down.
The counter may not be moved onto or across a shaded cell.
The winner is the player who moves the counter to the bottom left hand corner.
Some cells will be winning cells for the player who goes first, and some will be losing cells.
In the diagram below, how many of the cells marked × are winning cells?
W
W
W
W
W
W
W
W
W
W
W
W
L
L
22/08/2024
Mike Clapper - Executive Director AMT
Mike Clapper - Executive Director AMT
Senior 4. Musca
Two players take turns to move a counter one or more cells to the left or down.
The counter may not be moved onto or across a shaded cell.
The winner is the player who moves the counter to the bottom left hand corner.
Some cells will be winning cells for the player who goes first, and some will be losing cells.
In the diagram below, how many of the cells marked × are winning cells?
W
W
W
W
W
W
W
W
W
W
W
W
L
L
W
W
W
W
W
W
W
22/08/2024
Mike Clapper - Executive Director AMT
Mike Clapper - Executive Director AMT
Senior 4. Musca
Two players take turns to move a counter one or more cells to the left or down.
The counter may not be moved onto or across a shaded cell.
The winner is the player who moves the counter to the bottom left hand corner.
Some cells will be winning cells for the player who goes first, and some will be losing cells.
In the diagram below, how many of the cells marked × are winning cells?
W
W
W
W
W
W
W
W
W
W
W
W
L
L
W
W
W
W
W
W
W
L
L
L
L
22/08/2024
Mike Clapper - Executive Director AMT
Mike Clapper - Executive Director AMT
Senior 4. Musca
Two players take turns to move a counter one or more cells to the left or down.
The counter may not be moved onto or across a shaded cell.
The winner is the player who moves the counter to the bottom left hand corner.
Some cells will be winning cells for the player who goes first, and some will be losing cells.
In the diagram below, how many of the cells marked × are winning cells?
W
W
W
W
W
W
W
W
W
W
W
W
L
L
W
W
W
W
W
W
W
L
L
L
L
W
W
W
W
W
W
W
W
22/08/2024
Mike Clapper - Executive Director AMT
Mike Clapper - Executive Director AMT
Senior 4. Musca
Two players take turns to move a counter one or more cells to the left or down.
The counter may not be moved onto or across a shaded cell.
The winner is the player who moves the counter to the bottom left hand corner.
Some cells will be winning cells for the player who goes first, and some will be losing cells.
In the diagram below, how many of the cells marked × are winning cells?
W
W
W
W
W
W
W
W
W
W
W
W
L
L
W
W
W
W
W
W
W
L
L
L
L
W
W
W
W
W
W
W
W
L
L
22/08/2024
Mike Clapper - Executive Director AMT
Mike Clapper - Executive Director AMT
Senior 4. Musca
Two players take turns to move a counter one or more cells to the left or down.
The counter may not be moved onto or across a shaded cell.
The winner is the player who moves the counter to the bottom left hand corner.
Some cells will be winning cells for the player who goes first, and some will be losing cells.
In the diagram below, how many of the cells marked × are winning cells?
W
W
W
W
W
W
W
W
W
W
W
W
L
L
W
W
W
W
W
W
W
L
L
L
L
W
W
W
W
W
W
W
W
L
L
W
22/08/2024
Mike Clapper - Executive Director AMT
Mike Clapper - Executive Director AMT
Senior 4. Musca
Two players take turns to move a counter one or more cells to the left or down.
The counter may not be moved onto or across a shaded cell.
The winner is the player who moves the counter to the bottom left hand corner.
Some cells will be winning cells for the player who goes first, and some will be losing cells.
In the diagram below, how many of the cells marked × are winning cells?
W
W
W
W
W
W
W
W
W
W
W
W
L
L
W
W
W
W
W
W
W
L
L
L
L
W
W
W
W
W
W
W
W
L
L
W
3
22/08/2024
Mike Clapper - Executive Director AMT
Mike Clapper - Executive Director AMT
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Explore the application of algorithmic thinking in digital systems through the journey of Mike Clapper, the Executive Director of AMT. Learn about recognizing patterns in data, creating algorithms to solve problems, and utilizing information systems creatively. Enhance your knowledge of digital systems and production skills for effective data handling and presentation.

  • Algorithmic Thinking
  • Digital Systems
  • Data Handling
  • Problem Solving
  • Information Systems

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  1. Algorithmic Thinking 22/08/2024 Mike Clapper - Executive Director AMT

  2. Mike Clapper - Executive Director AMT 22/08/2024

  3. 22/08/2024 Mike Clapper - Executive Director AMT

  4. 22/08/2024 Mike Clapper - Executive Director AMT

  5. Start Count the numbers Call answer COUNT Find the sum of the numbers Call answer SUM Divide SUM by COUNT Call answer AVERAGE Print AVERAGE Stop 22/08/2024 Mike Clapper - Executive Director AMT

  6. Start Input NUMBER and DIVISOR Set TOTAL to 0, set ANSWER to 0 Add DIVISOR to TOTAL Add 1 to ANSWER Is NUMBER bigger than TOTAL? No Yes Print ANSWER Subtract 1 from ANSWER Stop 22/08/2024 Mike Clapper - Executive Director AMT

  7. NUMBER DIVISOR TOTAL ANSWER 20 6 0 0 22/08/2024 Mike Clapper - Executive Director AMT

  8. 22/08/2024 Mike Clapper - Executive Director AMT

  9. Knowledge and Understanding Processes and Production Skills Recognise and explore digital systems for a purpose Collect, explore and sort data, and use digital systems to present the data creatively Recognise and explore patterns in data and represent data as pictures, symbols and diagrams Follow, describe and represent a sequence of steps and decisions (algorithms) needed to solve simple problems Explore how people safely use common information systems to meet information, communication and recreation needs Create and organise ideas and information using information systems independently and with others, and share these with known people in safe online environment Mike Clapper - Executive Director AMT 22/08/2024

  10. Knowledge and Understanding Processes and Production Skills Identify and explore a range of digital systems with peripheral devices for different purposes, and transmit different types of data Collect, access and present different types of data using simple software to create information and solve problems Recognise different types of data and explore how the same data can be represented in different ways Define simple problems, and describe and follow a sequence of steps and decisions (algorithms) needed to solve them Implement simple digital solutions as visual programs with algorithms involving branching (decisions) and user input 22/08/2024 Mike Clapper - Executive Director AMT

  11. Knowledge and Understanding Processes and Production Skills Create and organise ideas and information using information systems independently and with others, and share these with known people in safe online environments Plan, create and communicate ideas and information independently and with others, applying agreed ethical and social protocols 22/08/2024 Mike Clapper - Executive Director AMT

  12. Knowledge and Understanding Processes and Production Skills Examine the main components of common digital systems and how they connect together to form networks Acquire, store and validate different types of data, and use a range of software to interpret and visualise data to create information Examine how whole numbers are used to represent all data in digital systems Define problems in terms of data and functional requirements drawing on previously solved problems Design a user interface for a digital system Design, modify and follow simple algorithms involving sequences of steps, branching and iteration (repetition) 22/08/2024 Mike Clapper - Executive Director AMT

  13. Knowledge and Understanding Processes and Production Skills Implement digital solutions as simple visual programs involving branching, iteration, and user input Explain how student solutions and existing information systems are sustainable and meet current and future local community needs Plan, create and communicate ideas and information, including collaboratively online, applying agreed ethical, social and technical protocols Mike Clapper - Executive Director AMT 22/08/2024

  14. Knowledge and Understanding Processes and Production Skills Investigate how data is transmitted and secured in wired, wireless and mobile networks, and how the specifications affect performance Acquire data from a range of sources and evaluate authenticity, accuracy and timeliness Investigate how digital systems represent text, image and audio data in binary Analyse and visualise data using a range of software to create information, and use structured data to model objects or events Define and decompose real-world problems taking into account functional requirements and economic, environmental, social, technical and usability constraints Design the user experience of a digital system, generating, evaluating and communicating alternative design Mike Clapper - Executive Director AMT 22/08/2024

  15. Knowledge and Understanding Processes and Production Skills Design algorithms represented diagrammatically and in English, and trace algorithms to predict output for a given input and to identify errors Implement and modify programs with user interfaces involving branching, iteration and functions in a general- purpose programming language Evaluate how student solutions and existing information systems meet needs, are innovative, and take account of future risks and sustainability Plan and manage projects that create and communicate ideas and information collaboratively online, taking safety and social contexts into account 22/08/2024 Mike Clapper - Executive Director AMT

  16. Knowledge and Understanding Processes and Production Skills Investigate the role of hardware and software in managing, controlling and securing the movement of and access to data in networked digital systems Develop techniques for acquiring, storing and validating quantitative and qualitative data from a range of sources, considering privacy and security requirements Analyse simple compression of data and how content data are separated from presentation Analyse and visualise data to create information and address complex problems, and model processes, entities and their relationships using structured data Define and decompose real-world problems precisely, taking into account functional and non-functional requirements and including interviewing stakeholders to identify needs Design the user experience of a digital system by evaluating alternative designs against criteria including functionality, accessibility, usability, and aesthetics Mike Clapper - Executive Director AMT 22/08/2024

  17. Knowledge and Understanding Processes and Production Skills Design algorithms represented diagrammatically and in structured English and validate algorithms and programs through tracing and test cases Implement modular programs, applying selected algorithms and data structures including using an object-oriented programming language Evaluate critically how student solutions and existing information systems and policies, take account of future risks and sustainability and provide opportunities for innovation and enterprise Create interactive solutions for sharing ideas and information online, taking into account safety, social contexts and legal responsibilities Plan and manage projects using an iterative and collaborative approach, identifying risks and considering safety and sustainability Mike Clapper - Executive Director AMT 22/08/2024

  18. 22/08/2024 Mike Clapper - Executive Director AMT

  19. Start Guess =1 Yes Too low? Add 1 to guess No Print Guess Stop 22/08/2024 Mike Clapper - Executive Director AMT

  20. 22/08/2024 Mike Clapper - Executive Director AMT

  21. Incremental algorithmic design 22/08/2024 Mike Clapper - Executive Director AMT

  22. Resources for teaching algorithmic thinking 22/08/2024 Mike Clapper - Executive Director AMT

  23. 22/08/2024 Mike Clapper - Executive Director AMT

  24. 22/08/2024 Mike Clapper - Executive Director AMT

  25. 22/08/2024 Mike Clapper - Executive Director AMT

  26. 22/08/2024 Mike Clapper - Executive Director AMT

  27. Sample questions Junior 1 Junior 5 Senior 3 Senior 4 Hrossan Quilts Emu Frog Musca 22/08/2024 Mike Clapper - Executive Director AMT

  28. Junior 1. Hrossan Quilts Each hexagon and the two beneath it must be the same colour (R,G or B) or different colours. How many blue patches are there in the quilt below? 22/08/2024 Mike Clapper - Executive Director AMT

  29. Junior 1. Hrossan Quilts Each hexagon and the two beneath it must be the same colour (R,G or B) or different colours. How many blue patches are there in the quilt below? 22/08/2024 Mike Clapper - Executive Director AMT

  30. Junior 1. Hrossan Quilts Each hexagon and the two beneath it must be the same colour (R,G or B) or different colours. How many blue patches are there in the quilt below? R 22/08/2024 Mike Clapper - Executive Director AMT

  31. Junior 1. Hrossan Quilts Each hexagon and the two beneath it must be the same colour (R,G or B) or different colours. How many blue patches are there in the quilt below? R 22/08/2024 Mike Clapper - Executive Director AMT

  32. Junior 1. Hrossan Quilts Each hexagon and the two beneath it must be the same colour (R,G or B) or different colours. How many blue patches are there in the quilt below? R B 22/08/2024 Mike Clapper - Executive Director AMT

  33. Junior 1. Hrossan Quilts Each hexagon and the two beneath it must be the same colour (R,G or B) or different colours. How many blue patches are there in the quilt below? B R G R R B G R G B R R R B B 22/08/2024 Mike Clapper - Executive Director AMT

  34. Junior 1. Hrossan Quilts Each hexagon and the two beneath it must be the same colour (R,G or B) or different colours. How many blue patches are there in the quilt below? B R G R R B G R G B R R R B B 22/08/2024 Mike Clapper - Executive Director AMT

  35. Junior 1. Hrossan Quilts Each hexagon and the two beneath it must be the same colour (R,G or B) or different colours. How many blue patches are there in the quilt below?5 B R G R R B G R G B R R R B B 22/08/2024 Mike Clapper - Executive Director AMT

  36. Junior 5. Emu Emus will take at most 3 steps from the nesting burrow in search of food. They refuse to walk through water or even over water. B is the location of the burrow and the shaded cells are wet. An emu can cover up to 4 cells in one step, and a step may not turn a corner. In the diagram below, in how many dry cells will the emu NOT search for food? 22/08/2024 Mike Clapper - Executive Director AMT

  37. Junior 5. Emu Emus will take at most 3 steps from the nesting burrow in search of food. They refuse to walk through water or even over water. B is the location of the burrow and the shaded cells are wet. An emu can cover up to 4 cells in one step, and a step may not turn a corner. In the diagram below, in how many dry cells will the emu NOT search for food? 1 1 1 1 1 22/08/2024 Mike Clapper - Executive Director AMT

  38. Junior 5. Emu Emus will take at most 3 steps from the nesting burrow in search of food. They refuse to walk through water or even over water. B is the location of the burrow and the shaded cells are wet. An emu can cover up to 4 cells in one step, and a step may not turn a corner. In the diagram below, in how many dry cells will the emu NOT search for food? 1 2 2 1 1 2 2 2 2 2 2 2 2 1 1 22/08/2024 Mike Clapper - Executive Director AMT

  39. Junior 5. Emu Emus will take at most 3 steps from the nesting burrow in search of food. They refuse to walk through water or even over water. B is the location of the burrow and the shaded cells are wet. An emu can cover up to 4 cells in one step, and a step may not turn a corner. In the diagram below, in how many dry cells will the emu NOT search for food? 1 2 2 1 1 2 2 2 2 2 2 2 2 3 3 3 3 3 1 1 3 3 3 3 3 3 3 22/08/2024 Mike Clapper - Executive Director AMT

  40. Junior 5. Emu Emus will take at most 3 steps from the nesting burrow in search of food. They refuse to walk through water or even over water. B is the location of the burrow and the shaded cells are wet. An emu can cover up to 4 cells in one step, and a step may not turn a corner. In the diagram below, in how many dry cells will the emu NOT search for food? 9 1 2 2 1 1 2 2 2 2 2 2 2 2 3 3 3 3 3 1 1 3 3 3 3 3 3 3 22/08/2024 Mike Clapper - Executive Director AMT

  41. Senior 3. Frog White squares represent lily pads and grey squares represent water. A frog may jump from one lily pad to another, horizontally or vertically. It can jump over large spans of water, but it may not jump over another lily pad. Beginning on the lily pad marked F , what is the minimum number of jumps the frog needs in order to ensure that it can reach any other lily pad? 22/08/2024 Mike Clapper - Executive Director AMT

  42. Senior 3. Frog White squares represent lily pads and grey squares represent water. A frog may jump from one lily pad to another, horizontally or vertically. It can jump over large spans of water, but it may not jump over another lily pad. Beginning on the lily pad marked F , what is the minimum number of jumps the frog needs in order to ensure that it can reach any other lily pad? 1 1 22/08/2024 Mike Clapper - Executive Director AMT

  43. Senior 3. Frog White squares represent lily pads and grey squares represent water. A frog may jump from one lily pad to another, horizontally or vertically. It can jump over large spans of water, but it may not jump over another lily pad. Beginning on the lily pad marked F , what is the minimum number of jumps the frog needs in order to ensure that it can reach any other lily pad? 2 1 2 2 2 2 1 22/08/2024 Mike Clapper - Executive Director AMT

  44. Senior 3. Frog White squares represent lily pads and grey squares represent water. A frog may jump from one lily pad to another, horizontally or vertically. It can jump over large spans of water, but it may not jump over another lily pad. Beginning on the lily pad marked F , what is the minimum number of jumps the frog needs in order to ensure that it can reach any other lily pad? 3 3 3 3 2 3 1 2 2 2 2 1 3 22/08/2024 Mike Clapper - Executive Director AMT

  45. Senior 3. Frog White squares represent lily pads and grey squares represent water. A frog may jump from one lily pad to another, horizontally or vertically. It can jump over large spans of water, but it may not jump over another lily pad. Beginning on the lily pad marked F , what is the minimum number of jumps the frog needs in order to ensure that it can reach any other lily pad? 4 4 4 3 4 3 4 4 3 4 4 4 3 2 3 1 2 2 2 2 4 1 3 22/08/2024 Mike Clapper - Executive Director AMT

  46. Senior 3. Frog White squares represent lily pads and grey squares represent water. A frog may jump from one lily pad to another, horizontally or vertically. It can jump over large spans of water, but it may not jump over another lily pad. Beginning on the lily pad marked F , what is the minimum number of jumps the frog needs in order to ensure that it can reach any other lily pad? 4 5 5 5 4 4 5 5 3 4 3 4 4 3 4 4 4 3 2 3 1 2 2 2 2 4 1 3 22/08/2024 Mike Clapper - Executive Director AMT

  47. Senior 3. Frog White squares represent lily pads and grey squares represent water. A frog may jump from one lily pad to another, horizontally or vertically. It can jump over large spans of water, but it may not jump over another lily pad. Beginning on the lily pad marked F , what is the minimum number of jumps the frog needs in order to ensure that it can reach any other lily pad? 4 5 5 5 5 4 4 5 5 3 4 3 4 4 3 4 4 4 3 2 3 1 2 2 2 2 4 1 3 22/08/2024 Mike Clapper - Executive Director AMT

  48. Senior 4. Musca Two players take turns to move a counter one or more cells to the left or down. The counter may not be moved onto or across a shaded cell. The winner is the player who moves the counter to the bottom left hand corner. Some cells will be winning cells for the player who goes first, and some will be losing cells. In the diagram below, how many of the cells marked are winning cells? 22/08/2024 Mike Clapper - Executive Director AMT

  49. Senior 4. Musca Two players take turns to move a counter one or more cells to the left or down. The counter may not be moved onto or across a shaded cell. The winner is the player who moves the counter to the bottom left hand corner. Some cells will be winning cells for the player who goes first, and some will be losing cells. In the diagram below, how many of the cells marked are winning cells? W W W W W W W W W W W W 22/08/2024 Mike Clapper - Executive Director AMT

  50. Senior 4. Musca Two players take turns to move a counter one or more cells to the left or down. The counter may not be moved onto or across a shaded cell. The winner is the player who moves the counter to the bottom left hand corner. Some cells will be winning cells for the player who goes first, and some will be losing cells. In the diagram below, how many of the cells marked are winning cells? W W W W W W L L W W W W W W 22/08/2024 Mike Clapper - Executive Director AMT

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