Understanding the Impact of Media Violence on Children

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Research highlights that exposure to media violence, especially among adolescents, can desensitize individuals, making real-world violence seem less impactful. However, contrary to popular belief, a recent study suggests that PG-13-rated movies do not lead to criminal behavior in children. The content of violent media influences cognitive development, with young children imitating what they see. Additionally, the digital age presents unique challenges for social interaction, particularly for children experiencing isolation due to the pandemic. Overall, while entertainment violence can affect individuals differently, it remains crucial to analyze its effects on cognitive senses and behavior.


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  1. ENGLISH DAY

  2. Parents tend to believe that violent movies might trigger their children to be violent as well. However, a new study shows otherwise; it suggests that PG-13-rated movies won t convert your children into criminals. So, what do you think?

  3. Risk factor(s) A variable associated with an increase in ones actions Crime An unlawful act punishable by authority Violence Behaviour involving physical force intended to hurt Trigger An event or situation that causes an emotional feeling to start to do an act Provoke To cause a reaction

  4. Instagram TikTok Snapchat YouTube

  5. Around 10 years old the brain is shifting Seeks rewards Connects more sociably to the world around

  6. Various research has been studied on the effects of entertainment violence on people (mostly adolescents) Young children are copy cats they say and do what they see The content of violent media has been identified as one factor that affects one s cognitive sense

  7. Provide crucial opportunities for interaction that are a normal part of development especially during a time of severe isolation prompted by the pandemic Part of what makes online interactions so different from in-person ones is they re permanent and often public nature, according to research by Jacqueline Nesi, PhD, an assistant professor of psychology at Brown University (Psychological Inquiry, Vol. 21, No. 3, 2020)

  8. Research has found that exposure to media violence can desensitize people to violence in the real world and that, for some people, watching violence in the media becomes enjoyable and does not result in the anxious arousal that would be expected from seeing such imagery (https://www.apa.org/topics/video-games/violence-harmful-effects)

  9. A video game player is an active participant rather than just a viewer 97% of adolescents age 12 17 play video games on a computer, on consoles such as the Wii, PlayStation, and Xbox, or on portable devices such as Gameboys, smartphones, and tablets (Anderson, C.A., Ihori, Nobuko, Bushman, B.J., Rothstein, H.R., Shibuya, A., Swing, E.L., Sakamoto, A., & Sale)em, M. 2010)

  10. https://youtu.be/E-db-vhWVS0 00:35-2:40 10:38- https://youtu.be/XJyLi-3qsDs Video 1: https://www.youtube.com/watch?v=4OUQsrkowFw Video 2: https://www.youtube.com/watch?v=q1pSPw9uVwA 00:40-3:20

  11. Do you think movies provoke violence? Do you think video games provoke violence? What are 3 movies/video games that you feel promote violence? Provide examples how violence could be displayed.

  12. Is this Ethical? How do we proceed?

  13. Is it possible that entertainment violence increases risk to affect ones behavior? To be/have more aggressiveness both physical & in thoughts? To demonstrate less empathy? Is it possible that entertainment violence can increase fear in one s world around them? Could entertainment violence be a cause or consequence for the actions of one?

  14. Research by psychologists L. Rowell Huesmann, Leonard Eron, and others starting in the 1980s found that children who watched many hours of violence on television when they were in elementary school tended to show higher levels of aggressive behavior when they became teenagers By observing these participants into adulthood, Huesmann and Eron found that the ones who d watched a lot of TV violence when they were 8 years old were more likely to be arrested and prosecuted for criminal acts as adults

  15. Anderson, C.A., Ihori, Nobuko, Bushman, B.J., Rothstein, H.R., Shibuya, A., Swing, E.L., Sakamoto, A., & Saleem, M. (2010). Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A Meta-analytic review. Psychological Bulletin, Vol. 126, No. 2. Anderson, C. A., Carnagey, N. L. & Eubanks, J. (2003). Exposure to violent media: The effects of songs with violent lyrics on aggressive thoughts and feelings. Journal of Personality and Social Psychology, Vol. 84, No. 5. Retrieved from: https://www.apa.org/news/apa/2022/social-media-children-teens

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