Tower Tamer: Master the Minions and Conquer Insanity
Embark on a challenging journey to tame powerful minions from the tower, striving to achieve the highest score without succumbing to insanity. Navigate through various levels, facing scaling difficulties, unique enemies, and strategic gameplay elements. Compete solo or with friends in co-op mode, managing your minions and sanity while collecting spawning items to aid you. Can you survive the chaos and become the ultimate tower tamer?
Download Presentation
Please find below an Image/Link to download the presentation.
The content on the website is provided AS IS for your information and personal use only. It may not be sold, licensed, or shared on other websites without obtaining consent from the author. Download presentation by click this link. If you encounter any issues during the download, it is possible that the publisher has removed the file from their server.
E N D
Presentation Transcript
OBJECTIVE: THE OVERALL GOAL IS TO BE THE VERY BEST THERE EVER WAS. SOLO GOAL IS TO TAME THE MOST POWERFUL MINIONS YOU CAN FROM THE TOWER WITHOUT GOING INSANE. THE HIGH SCORE IS SAVED ON A GLOBAL BOARD. CO-OP GOAL IS TO TAME THE MOST POWERFUL MINIONS YOU CAN FROM THE TOWER WITHOUT GOING INSANE. THE HIGH SCORE IS SAVED ON A GLOBAL BOARD. NOTE PLAYERS STATS SHOULD BE SAVED IN TWO DISTINCT FILES FOR PVP COMBAT PVPGOAL IS TO BE THE LAST TEAM STANDING. A PLAYER GOES INSANE WHEN THE PLAYER ATTEMPTS TO SUMMON MORE MINIONS THEN HE OR SHE CAN CONTROL AT ONE TIME. WHEN A PLAYER GOES INSANE FRIENDLY FIRE IS ALOUD AND MINIONS TARGET BOTH FRIENDLY PLAYERS/MINIONS, HOSTILE PLAYERS/MINIONS AND WILD MINIONS
MENU SYSTEM: MENU SYSTEM: MAIN MENU: PLAY TYPES SELECTION SOLO, CO-OP, OR PVP. SETTINGS AND QUIT GAME SOLO AND CO OP: START NEW GAME, RESUME GAME, OR BACK TO MAIN MENU PVP: SELECT SAVED GAME FOR PLAYER STATS, HOST, FIND SESSION, OR BACK TO MAIN MENU
HUD: THE HUD WILL SHOW TOTAL LIFE, NUMBER OF MINIONS UNDER CONTROL, HOW MANY OF EACH TYPE OF MINION, AND INSANITY LEVEL.
SPAWNING ITEMS: HEALTH PACKS 2 TYPES -RESTORES HEALTH OR REDUCE HEALTH DAMAGE PACKS 2 TYPES -BOOST DAMAGE FOR PLAYER OR MINIONS SANITY PACKS 2 TYPES -RESTORES SANITY OR REDUCE SANITY
ENEMIES: ENEMIES: SCALING MOBA MINION DIFFICULTY ATTRIBUTES: FIRE, EARTH, WIND, AND WATER TYPES: DPS MINION, TANK MINION, DOT MINION, BUFF/DEBUFFMINION, AND CC MINION
LEVELS: TYPES: FIRE, EARTH, WIND AND WATER STYLE: MAZE FLOOR, BOSS FLOOR, AND REST/SHOP/SAVE FLOOR FLOORS SHOULD LOOP BACK TO MAZE FLOOR AFTER REST/SHOP/SAVE FLOORAND MINIONS SHOULD INCREASE IN DIFFICULTY AND CHANGE ATTRIBUTE TYPE