MESA USA Prosthetic Arm Challenge 2.0 Revisions

 
MESA USA Prosthetic
Arm Challenge  2.0-
Revisions
 
GENERAL RULES
 
1
.   
The device must have at least two artificial fingers which:
MUST
 open and close
MUST
 grab and release the specific objects for each task.  Teams
may NOT use any other part of the prosthetic arm or parts of
their own hand, wrist or arm to grab or release the specific
objects.
MUST
 be controlled by Arduino programming and components.
2.
Participating team members must have their wrist, hand and
fingers immobilized for the tasks to simulate an amputated
arm. 
The immobilization must be separate from the device,
to ensure that the device is not controlled be the hand, wrist
or fingers .  
The team will determine their own method for
immobilization and must demonstrate this for the judges
during specification check and impound.
 
GENERAL RULES (cont.)
 
3.
Team members may use their unencumbered hand to
activate Arduino components, or to hold the Bucket,
Crate or Dexterity Device during the tasks.
4.
Teams 
MUST
 complete the provided itemized budget
sheet for their   device and 
MUST
 provide
documentation to support the prices listed.
5.
Teams that do not conform to the General Rules will
NOT be allowed to compete in the device
performance, thus resulting in zero points for the
device performance.
 
DISTANCE ACCURACY
 
1.
Now using 12 beanbags
2.
Step pyramid shaped target
3.
No longer a relay, only one team member during each
trial
4.
Different team member each trial
5.
1 minute time limit
6.
Time ends when:
The team may call the end of the trial after any 3 (three)
beanbags have been accurately tossed onto the target.
One minute has passed
7.
No deduction for beanbags left in the bucket
8.
Bonus for higher numbers thrown in
 
 
OBJECT RELOCATION
 
1.
Table divided into 3 equal areas – approx. 60 cm each, end areas
are 
TASK AREAS 
and
 CENTER IS THE VOID.  One task area will be
divided into 2 equal areas of approximately 60 cm x 37 xcm.
2.
One is the Starting area and the other is the Finishing area.
3.
OBJECTS – 1 each – composition notebook, 12” ruler, roll of
masking tape, Pack of 100 index cards, empty .5 L bottle of water,
hacky sack, unsharpened #2 Pencil, CD or DVD.
4.
In addition: 2 unidentified items that will vary in size no heavier
than 500 grams.
5.
Objective is to place items in the milk crate as fast as possible and
then take them out again as fast as possible
 
OBJECT RELOCATION (cont.)
 
6.
Objects can only be taken over and back one at a time
7.
Contestants unable to reach into crate may use a stool
that they must provide themselves
8.
Time: max 1 minute per trial
9.
Different team member each trial
10.
During the task, the team member will place the     items
into the container by lifting them only with the prosthetic
device, carrying them over the “Void” and placing the
item into the designated container
11.
Items that are dropped in the “Void”, outside the
container or on the floor cannot be re-attempted.  A
penalty equal to the point value of the object will be
assessed.
 
OBJECT RELOCATION (cont.)
 
12.
The trial will end when any of the following occur:
The team may call time after and only after at least 5 items have
been placed in the finishing area.  The team may signal the end of
the trial by calling out “done” or time”.
If the team is unable to move at least 5 objects in to the Finishing
area they will be given the full time.
Or the judge will call “time” after one minute has passed.
13.
Any item held by the device when time is called will not count as
an item returned to Task Area.
14.
Any item broken will not count as an item placed into the
container. These items will be assessed a penalty for scoring
purposes.
15.
The judge will record the time needed to complete the task and
the objects correctly placed in the finishing area.
16.
The team’s score will equal the trial time plus any penalties.
 
OBJECT RELOCATION (cont.)
 
VALUE OF OBJECTS
5 points – index cards, masking tape
10 points – notebook, empty .5L water bottle
15 points – hacky sack, 12” ruler
20 points – pencil, cd/dvd
25 points – unidentified objects
 
DEXTERITY
 
1.
Time: 2 minutes per trial
2.
The nut will be tightened using the Prosthetic,
NO WRENCHES
3.
At the end of time, digital calipers will be used
to measure hex nut progress.  Measurement will
be made from the bottom of the hex nut to the
bottom of the bolt
4.
The testing board may be set at any angle for
inserting the bolt but must remain in the testing
area and the base must remain on the table.
 
DEXTERITY (cont)
 
5
.  
Time will be marked when called by the team member or
when time lapses.
Time can only be called after all 3 (three) hex bolts have
been secured
6.
Time will be measured in seconds (s). Full time will be given
to teams that have not secured all 3 nuts on their
corresponding bolts.
7.
If a nut or bolt is dropped it may be picked up by the
prosthetic or non-prosthetic hand and placed on the table
outside the “Testing Device Area” to attempt again. If the
item is not able to be placed on the table to try again, the
trial will stop and a score will be given for what has been
completed with a full trial time of 2 minutes
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The MESA USA Prosthetic Arm Challenge 2.0 promotes innovation in prosthetic arm design. Teams must create devices with specific functionalities using Arduino programming. General rules outline device requirements and team restrictions. Challenges include distance accuracy and object relocation tasks. Participants must adhere to guidelines for fair competition.

  • Prosthetic Arm
  • Challenge
  • Innovation
  • Arduino Programming
  • Competition

Uploaded on Feb 15, 2025 | 0 Views


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  1. MESA USA Prosthetic Arm Challenge 2.0- Revisions

  2. GENERAL RULES 1. The device must have at least two artificial fingers which: MUST open and close MUST grab and release the specific objects for each task. Teams may NOT use any other part of the prosthetic arm or parts of their own hand, wrist or arm to grab or release the specific objects. MUST be controlled by Arduino programming and components. 2. Participating team members must have their wrist, hand and fingers immobilized for the tasks to simulate an amputated arm. The immobilization must be separate from the device, to ensure that the device is not controlled be the hand, wrist or fingers . The team will determine their own method for immobilization and must demonstrate this for the judges during specification check and impound.

  3. GENERAL RULES (cont.) 3. Team members may use their unencumbered hand to activate Arduino components, or to hold the Bucket, Crate or Dexterity Device during the tasks. 4. Teams MUST complete the provided itemized budget sheet for their device and MUST provide documentation to support the prices listed. 5. Teams that do not conform to the General Rules will NOT be allowed to compete in the device performance, thus resulting in zero points for the device performance.

  4. DISTANCE ACCURACY 1. Now using 12 beanbags 2. Step pyramid shaped target 3. No longer a relay, only one team member during each trial 4. Different team member each trial 5. 1 minute time limit 6. Time ends when: The team may call the end of the trial after any 3 (three) beanbags have been accurately tossed onto the target. One minute has passed 7. No deduction for beanbags left in the bucket 8. Bonus for higher numbers thrown in

  5. OBJECT RELOCATION 1. Table divided into 3 equal areas approx. 60 cm each, end areas are TASK AREAS and CENTER IS THE VOID. One task area will be divided into 2 equal areas of approximately 60 cm x 37 xcm. One is the Starting area and the other is the Finishing area. OBJECTS 1 each composition notebook, 12 ruler, roll of masking tape, Pack of 100 index cards, empty .5 L bottle of water, hacky sack, unsharpened #2 Pencil, CD or DVD. In addition: 2 unidentified items that will vary in size no heavier than 500 grams. Objective is to place items in the milk crate as fast as possible and then take them out again as fast as possible 2. 3. 4. 5.

  6. OBJECT RELOCATION (cont.) 6. Objects can only be taken over and back one at a time 7. Contestants unable to reach into crate may use a stool that they must provide themselves 8. Time: max 1 minute per trial 9. Different team member each trial 10. During the task, the team member will place the items into the container by lifting them only with the prosthetic device, carrying them over the Void and placing the item into the designated container 11. Items that are dropped in the Void , outside the container or on the floor cannot be re-attempted. A penalty equal to the point value of the object will be assessed.

  7. OBJECT RELOCATION (cont.) 12. The trial will end when any of the following occur: The team may call time after and only after at least 5 items have been placed in the finishing area. The team may signal the end of the trial by calling out done or time . If the team is unable to move at least 5 objects in to the Finishing area they will be given the full time. Or the judge will call time after one minute has passed. 13. Any item held by the device when time is called will not count as an item returned to Task Area. 14. Any item broken will not count as an item placed into the container. These items will be assessed a penalty for scoring purposes. 15. The judge will record the time needed to complete the task and the objects correctly placed in the finishing area. 16. The team s score will equal the trial time plus any penalties.

  8. OBJECT RELOCATION (cont.) VALUE OF OBJECTS 5 points index cards, masking tape 10 points notebook, empty .5L water bottle 15 points hacky sack, 12 ruler 20 points pencil, cd/dvd 25 points unidentified objects

  9. DEXTERITY 1. Time: 2 minutes per trial 2. The nut will be tightened using the Prosthetic, NO WRENCHES 3. At the end of time, digital calipers will be used to measure hex nut progress. Measurement will be made from the bottom of the hex nut to the bottom of the bolt 4. The testing board may be set at any angle for inserting the bolt but must remain in the testing area and the base must remain on the table.

  10. DEXTERITY (cont) 5. Time will be marked when called by the team member or when time lapses. Time can only be called after all 3 (three) hex bolts have been secured 6. Time will be measured in seconds (s). Full time will be given to teams that have not secured all 3 nuts on their corresponding bolts. 7. If a nut or bolt is dropped it may be picked up by the prosthetic or non-prosthetic hand and placed on the table outside the Testing Device Area to attempt again. If the item is not able to be placed on the table to try again, the trial will stop and a score will be given for what has been completed with a full trial time of 2 minutes

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