Interactive European Union Problem-solving Game

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This game provides a model of the European Union's approach to solving social, economic, and political issues. Players address challenges like the refugee crisis, genetic modification, and Brexit. Through simulation, teams explore complex issues, consider consequences of choices, evaluate moral aspects, and compare viewpoints. The winning ship accumulates the most progress points based on decisions and proposals.


Uploaded on Sep 07, 2024 | 1 Views


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  1. Introduction of the shipgame Supported by

  2. The games task and goal This game offers a model of the European Union s solving mechanism regarding social, economic and political problems to the student. It helps us think about questions such as the refugee crisis, genetic modification or Brexit. During their work, teams get a glimpse of the complicated structures of some questions, they get to think about the consequences of their choices, they can evaluate the moral aspects of the proposals, while they compare different opinions and viewpoints. The ship that gets the most progress points wins the game.

  3. Preparing for playing At each table there are five people, they represent the ships crew. Each member of the crew is from a different delegations, that is to say they are from different nationalities.(RO, IT, DE, DM, HU) At the seventh table the members of the commission are seated (also members from different nationalities). Each member of the crew draws a role card, which tells them what deck they are assigned to. 1. DECK 2. DECK 3. DECK 1. deck: 1 person 2. deck: 2 people 3. deck: 2 people Role cards

  4. Flow of the game1. Each ship gets a life determining situation, to which they have make an realization proposal, which they will have to hand in to a commission. The player on the first deck will read the task out loud, and also he ll be the one to hand in the decision to the commission. The crew will make decisions together regarding the issues, through a vote. For their decisions and realization proposals they ll get progress points. The points (maximum 10) will be given out by the commission . The ship that gets the most progress points will win.

  5. Flow of the game 2. The crew will list the following things on the decision card: The final decision; How they will distribute the resources they used (from this point on: ECU) between the social classes on the deck; The ships will make their decisions through voting, but there might be instances when every member has a different proposal, so the crews can list the agreement on the decision card also. Decision card ECU (resource)

  6. Flow of the game 3. The teams will have 5 minutes to work on a situation, when the 5 minutes pass they have to hand in their decision, otherwise the ship will sink because of mutinies and the team will be eliminated. After the teams hand in their decisions, the commission will assess them and award them points. The maximum amount of points that can be given for a decision is 10. Half points can be awarded as well. Points will be awarded based on these aspects: How feasible the plan seems; How it reflects European values (moral aspect); How democratic the decision was. The commission has 10 minutes to evaluate the proposed plans.

  7. Situations 1. Your ship is approaching to a group of drifter boats full of shipwrecked people. You have to decide what to do: If you let all of them come aboard, it costs 5 ECUs. If you pass them without taking any of them aboard, it costs 1 ECU. 2. According to our enthusiastic ship spotters report a well-known pirate group is about to commit an attack against one of the ships in the fleet. How much ECUs are you willing to donate to set up defence against such attacks? If the amount of the offered money is insufficient, the attack may occur! The communication between your ships is not possible due to the huge distance. 3. One of the ships in your fleet has decided to change course to get closer to a big aircraft-carrier, which might guarantee its safety. You have to convince this ship to remain as a part of your fleet. Send them a short message consisting of 5 sentences full of arguments as to why this ship shouldn t leave! Sending a message is obligatory, and it costs 5 ECUs.

  8. Situations 4. Due to a lack of livestock a you are experiencing a famine on your ship. But don t worry, there are 2 mercantile ships are close to you. One of them is offering GMO soy, the other one tries to sell potatoes from ecological farming. You need to buy 50 kgs of either of these to avoid a destructive riot. Purchasing 10 kgs of soy costs 1 ECU, 10 kgs of potatoes cost 2 ECUs. Keep in mind that saving money today may cause extra-expenses tomorrow! 5. There is a ship coming closer to your fleet. From this distance it seems to be a steamboat (an outdated transport vehicle). It requests to join your fleet. You have to raise conditions to be able to do that in order to minimize risks you take by cooperating with a less developed partner. To set up the communication is obligatory and costs 5 ECUs. 6. Your ship is mounted with engines which use gas oil. The CO2 emission of these giant engines is huge. You can be sure that with this environmental destruction the next generations are going to have diffculties maintaining their inherited life standard. Your responsibility is to reduce your CO2 emission now! If you want to decrease it by 10% it costs 2 ECUs. You have to decide hoping that your investment may result in technological advances - how big a financial sacrifice you can make!

  9. The role and the use of ECUs: Each decks crew has a certain amount of ECU which they have to manage. The tasks in the situation cost certain amounts of ECU and the crew will need to make a decision on how to distribute this between the decks. During the deliberation they have to take into account that if a decks ECU level drops under a certain point (blue and red lines), then that decks disfunctional. If any deck reaches 0% then that team gets eliminated. Game table crew becomes

  10. Deck Disfunction Under the blue line Under the red line The full text of the decision is in Hungarian. 1. The crew gets part of or the full situation in Hungarian. Certain keywords of the situation are in Hungarian. 2. The crew gets the situation later. They get the situation 2 minutes later. They get the situation 4 minutes later. 3. The ships crew gets less progress points. They get 75% of the progress points. They get 50% of the progress points.

  11. Quiz while progress points are being calculated While the commission evaluates and scores the proposals, the teams complete a test consisting of 10 questions. They can collect ECUs for this. The crew will distribute the collected ECUs between the decks according to which decks are in need in order to not become dysfunctional.

  12. Quiz question examples How many countries are members of the EU officially? How many legislative bodies are there in the EU on the international level? The United Kingdom became the member of the EU in what year? In which European country can you find Maastricht where the famous treaty was signed? How many official languages are there in the EU?

  13. Inventors and makers of this game: J lia Szeiman-Kedves J zsef Szeiman Bogl rka Kod csi

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