IDEAL-GAME Project Meeting and Creator Tool Development in Spain

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"Join the IDEAL-GAME project meeting in Madrid, Spain, focusing on learning scenarios, book design, and usability testing for the Online Serious Game Creator. Explore the Technology Acceptance Model (TAM) and gain insights into questionnaire design. Participate in enhancing higher education through innovative tools. Access the IDEAL-GAME Creator and contribute to improving didactics. #IDEAL-GAME, #CreatorTool, #HigherEducation, #UsabilityTesting, #LearningScenario"


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  1. IDEAL-GAME Learning Scenario and Book Design Meeting 04 04th th- - 06 06th thof July 2022, Spain; Madrid of July 2022, Spain; Madrid IO2: Creator Tool Development -TAM 2 questionnaire - University Paderborn, Chair Business and Human Resources Education II Prof. Dr. Marc Beutner ERASMUS+ Programme Strategic Partnership for Higher Education Agreement No. 2020-1-DE01-KA203-005682 IDEAL-GAME Improving didactics, education and learning in higher education with the Online Serious Game Creator The European Commission support for the production of this publication does not constitute an endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

  2. IO2: Creator Tool Development - Usability and user-experience test - IDEAL-GAME Learning Scenario and Book Design Meeting Host: - Universidad a distancia de Madrid SA, Spain 4th 6th of July 2022 Project Number: 2020-1-DE01-KA203-005682 -2-

  3. O2 O2- -Activity 3: Usability and user Activity 3: Usability and user- -experience test experience test According to the project application an Usability and user-experience test has to be conducted. The questionnaire as a part of the evaluation will also get information about the impact of the results on a qualitative level. The survey will be answered by more than 350 participants Try to reach at least 70 participants per partner for the survey UPB = 70 participants UoD = 70 participants UDIMA = 70 participants WSEI = 70 participants UPIT = 70 participants -3- 3

  4. TAM TAM Technology Acceptance Model Technology Acceptance Model Vgl. Davis, F., Bagozzi, P. and Warshaw, P. (1989), User acceptance of computer technology - a comparison of two theoretical models , Management Science 35(8), 982 1003. -4- 4

  5. Insights Insights into into the the TAM TAM questionnaire questionnaire -5- 5

  6. Insights Insights into into the the TAM TAM questionnaire questionnaire -6- 6

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  9. Get Get access access to to the the IDEAL IDEAL- -GAME Creator GAME Creator - -TAM TAM https://umfragen.uni-paderborn.de/index.php/753188?lang=de -9- 9

  10. Contact Marc Beutner University Paderborn, Warburger Str. 100 33098 Paderborn, Germany Marc.Beutner@uni-paderborn.de https://wiwi.uni-paderborn.de/department5/wirtschaftspaedagogik-prof-beutner -10- 10

  11. Thank you very much for your attention! ERASMUS+ Programme Strategic Partnership for Higher Education Agreement No. 2020-1-DE01-KA203-005682 IDEAL-GAME Improving didactics, education and learning in higher education with the Online Serious Game Creator The European Commission support for the production of this publication does not constitute an endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

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