Evolution of AI: Insights from Raj Reddy's Talk at Carnegie Mellon University

1
Back to The Future
Divining the Future of AI
Raj Reddy
Carnegie Mellon University
May 31, 2018
Talk at MSRA, Beijing
AI Revisited:
Misconceptions and Hype
What is AI?
AI Does Not Attempt to Replace Humans
Misconception leading to Many Outrageous Statements
AI Will Kill Us All
AI Will Enslave Us
AGI and ASI: Stupid Terminology
Singularity is a Myth
The Role of Engineering is the Enhance the Physical Capabilities of Humans
The Role of AI is to Enhance the Mental Capabilities of Humans
Human Machine Symbiosis
AI Can Solve Some Problems That Humans Cannot
Big Data Driven Discoveries
Humans Can Solve Some Problems That Machines Cannot
Together They Can Solve Problems Faster Better and/or Cheaper
What is AI?
AI is an attempt to automate tasks that are usually though to be
uniquely Human
Requiring Intelligence, Intuition, Creativity, Innovation, Emotion, Empathy
Usually Human coding using Heuristics, Rules, and
Statistical Models - HMMs
Non Sequential Algorithms
Early Attempts
Attempts to Solve Problem not Expressible as Classical Algorithms
Proving Theorems, Playing Chess
Understand Language, Speech, Images
Create Robots that Sense Think and Act
Later Systems attempted
Compose music, Painting
Automate trading in Stock Market
Usually leads to Imperfect Solutions
OCR error rates  99%
2010 Flash Crash: Dow Lost 1000 points in 36 minutes
AI In 20
th
 Century:
Use of Knowledge in Problem Solving
An Intelligent System must
Learns from Experience
Use Vast Amount of Knowledge
Tolerate Error and Ambiguity
Respond in Real Time
Communicate with Humans using Natural Language
Search Compensates for Lack of Knowledge
Puzzles
Knowledge Compensates for Lack of Search
F=ma;   E = mc
2
Traditional Sources of Knowledge
Formal Knowledge: Learnt in Schools and Universities
Books, Manuals,
Informal Knowledge: Heuristics from Peoples and Environment
Human Encoding of Knowledge
Expert Systems
Knowledge Based System
Rule Based Ssytem
AI in 21
st
 Century:
Discover and Use Data Driven Knowledge Sources
Paradigm Shift in Science
First 3 Paradigms: Experiment, Theory, Simulation
Rutherford, Bohr, Oppenheimer
4
th
 Paradigm: Data Driven Science
Create Next Generation AI systems
Data Driven AI systems
To Solve Previously Unsolved Problems
Previously Unavailable Sources of Data
Knowledge from Big Data:
Data Driven Learning of Models and Algorithms
Knowledge from Multiple (Cross) Media:
Social Media Intelligence Gathering
From All Language Sources
From All the Media: Text, Speech, Image and Video
Knowledge from Crowd Intelligence:
Global Brain: from Individual Intelligence to Collective Intelligence
Knowledge from Augmented Intelligence:
Human-Machine Hybrid Intelligence for Collaborative Problem Solving
Knowledge from Unmanned Autonomous Vehicles:
Intelligence from Collaborating Teams of Robots
Automatic Discovery of New Knowledge
Machine Learning using Big Data
Deep Learning
Early Years of AI
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Robotics
Computer Vision
Knowledge Engineering
Speech
Language Understanding
Computer Music
Chess, Symbolic Mathematics, Correctness of Programs, Theorem
Proving, Logical AI, Common Sense
Time Sharing
LISP
DEC Clones: Foonly, Graphical Editors, Pieces of Glass, Theory of
Computation
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Interaction with the Physical World
Early work by
Karl Pingle, Bill Wichman, Don Pieper
Main Project Team
Jerry Feldman, R. Lou Paul, Marty Tenenbaum, Gerry
Agin, Irwin Sobel, etc.
Robotic Hands
Bernie Roth and  Vic Scheinman
Started in 1965
Using the PDP1 and later the PDP6
Led to Machine Vision and Robotics Industry
Via SRI and Vic Scheinman
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Image Analysis
Manfred Hueckel, Ruzena Bajcsy, and Tom Binford
 Led to Vision and Robotics at UPenn
Image Understanding
Natural Scenes and Face Recognition
Mike Kelly and Raj Reddy
Led to Vision and Robotics at CMU
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Mars Rover and Stanford Cart
Marvin Minsky (visiting)
Mars Explorer project 1964
Les Earnest
Bruce Baumgart
Lynn Quam
Hans Moravec
Rod Brooks (later in the seventies)
Influenced direction of programs at CMU, MIT and SRI
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Heuristic Dendral: Representation, acquisition and use
of knowledge in chemical inference
Project Team
Ed Feigenbaum, Josh Lederberg, Bruce Buchanan,
Georgia Sutherland et al.
 
Started in 1965
Led to
Expert Systems, Knowledge Engineering
Knowledge Based Systems Industry
Early Applications of AI
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Speech Input to Computers
Started in 1964 as a class project
Using a PDP1 with drum memory and a display
By the end of 1964 we had a vowel recognizer running
Project team in the sixties
Raj Reddy, Pierre Vicens, Lee Erman, Gary Goodman,
Richard Neely
Led to the DARPA Speech Understanding Project
during the years 1971-76
Led to CMU Advances in Speech and MSRA
Kai-Fu Lee
Hsiao-Wuen Hon
Xuedong Huang
Mei-Yuh Hwang
Most influential branch of Speech Recognition
Industry: Dragon Systems, Apple, Microsoft
Indirectly IBM and Bell Labs
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Parsing and Understanding of Natural Language: Question Asking
and Dialog Modeling
Computer Simulation of Belief systems
Ken Colby, Lawrence Tesler, Horace Enea et al
Parsing of Non-Grammatical Sentences
Colby, Enea et al
Conceptual Parsing
Roger Shank
Led to Language Processing Industry
via Shank and associates
Led to other Language Processing groups at Yale and UCLA
CMU, UMass, Berkeley, etc.
Influential strand of Language research
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Computer Synthesis of Music
Started in 1964 on PDP1
John Chowning
Leland Smith
Andy Moorer
Impact
Led to Yamaha adopting digital synthesis for consumer products
Establishment of a Center in Computer Music in Paris
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Chess and other game playing programs
Kalah: R. Russell
Chess: McCarthy, Barbara Huberman (Liskov)
Checkers: Art Samuels
Symbolic Mathematics
Algebraic Simplification: Wooldridge and Enea
Reduce: Tony Hearn
Proving Correctness of Programs
Correctness of Programs: McCarthy and Painter
Equivalence of Programs: Kaplan and Ito
Properties of Programs: Zohar Manna
Theorem Proving
David Luckham and John Allen
Use of Predicate Calculus as a Representation for AI
McCarthy, Cordell Green et al
AI and Philosophy
McCarthy and Pat Hayes
Programs with Common Sense
McCarthy, later  by Doug Lenat
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Blackboard Model
Hearsay
Communicating and Collaborating Knowledge Sources
Hypothesis and Verify paradigm of Knowledge Sharing
At Stanford:  Penny Nii and EAF
Performance Matters:  Compiling Knowledge
Dragon System
Compile Knowledge Sources into an integrated graph
structure representation
Harpy
Graph optimization to eliminate redundant sub-graphs
Beam Search prunes search to look at promising alternatives
and eliminates backtracking
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Role of MI and Robotics within NASA
Space Exploration
Space Exploitation
Space Colonization
“Accidents Happen to Prepared Minds” (Simon
quoting Pasteur)
Working on the Sagan report (as the vice-chair) prepared me for
the recognizing the enormous problems of knowledge capture and
use implied by the “Songs of the Distant Earth”
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Self Reproducing
Experiments at RI with Fritz Prinz (now at Stanford) on
Self Reproducing Lathes in 1983-84
Self Repair
Precision remote tele-operation: McCarthy’s Proposal
Self Diagnosis
Self Awareness
Self Operation
Experiments in Mechanical MOSIS with Paul Wright
(now at UC Berkeley)
The 90% Solution
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Colonization of Earth-like Planets in other solar
systems
Capturing the Knowledge for the Mothership
3000AD +
God-made knowledge
Man-made knowledge
Vedas, Tripetikas, Bible and Koran left behind!
Actionable Knowledge
Structured, Unstructured, Implicit Knowledge
Can we do it? What would it take?
What are the intermediate goals?
21
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Creation of AAAI
Newell as President and Feigenbaum as President Elect
Bruce Buchanan, Bob Balzer, Bob Englemore…
The Ascent and Decline of AI Industry
EAF at the center
Boom Times: AAAI in Philadelphia – 6000+ people
Attacks and Self doubt
Change the Name?
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Newell’s criteria for an Integrated Intelligent System
Learn from Experience
Use Vast Amounts of Knowledge
Exhibit Goal Directed Behavior
Tolerate Error and Ambiguity
Communicate using Language and Speech, and
Operate in Real time
Laws of AI
Faced with Complexity, humans choose suboptimal solutions
Humans don’t give up claiming it is NP-Complete
An Expert knows 50K +/- 20K Chunks of Knowledge
A physical symbol system is necessary and sufficient for Intelligence
Search Compensates for Lack of Knowledge
When in doubt sprout!
Knowledge circumvents the need for Search
Knowledge reduces uncertainty eliminating trial and error behavior
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 World Champion Chess Machine
Read a book and answer questions at the end of
chapter
Observe and learn to assemble a Mars Rover or a
bicycle
…..
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Can an uneducated person benefit from the use of
Information Technology?
Can IT be affordable, accessible and available?
4Cs: Connectivity, Computing Platform, Capacity
Building, and Content
Access to Knowledge and Knowhow?
The Village Google experiment with UN-FAO
Question: Speech in local language
Answer: Video answer from “Expert” in local language
AI-Centric and AI-Complete
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Enabled by Brute-force, Heuristics, Human Coding of Rules and
Knowledge, and Simple Machine Learning (Pattern Recognition)
World Champion Chess Machine
IBM Deep Blue
Mathematical Discovery
Proof Checkers
Accident Avoiding Car
CMU: No Hands Across America
Robotics
Manufacturing Automation
Disaster Rescue Robots
Speech Recognition Systems
Dictation Machine
Computer Vision and Image Processing
Medical Image Processing
Expert Systems
Rule Based Systems
Knowledge Based Systems
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Enabled by Big Data and Machine Learning
Language Translation
Google Translate: Any Language to Any Language
Speech to Speech Dialog
Siri, Cortana, Alexa
Autonomous Vehicles
CMU, Stanford, Google, Tesla
Deep Question Answering
IBM’s Watson
RoboSoccer
World Champion Poker
CMU Libratus
No Limit Texas Hold’em Poker
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Improve Human Productivity by 1000%
10 – 20 Years
Grand Challenge Problems
20 – 50 Years
Human Level AI
50 – 100 Years
Super Human AI
100 – 1000 Years
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Personal Computers!
Alan Kay’s dynabook vs Apple and PCs
Internet and the WWW
ARPAnet in 1968 with Stanford as one of the initial nodes
Moore’s Law and VLSI
Graphics
Human Computer Interaction
UI design
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Speech
Vision
Robotics
Natural Language
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Learning Systems
Learn from examples
Learn from experience
Dynamic Learning
Learning from Sparse data
Architecture of Intelligence
Integrated Intelligence
Learn from Experience
Use Knowledge
Communicate using Speech and Language
Operate in real time
etc
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Lisp 
   
→ Functional Languages
Timesharing 
  
→ Thin Clients
Algorithm Design
 
→ Scalable Dependable
Systems
   
→ beyond OS
Graphics
   
→ 2D to 3D
UI
    
→ Illiterate users?
Hardware
  
         → Low power mobile
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A
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Arthur Clarke’s The Songs of the Distant Earth
Ray Kurzweil’s Immortality
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C
S
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Computers are for Entertainment and Communication
Not for Computing
“People are the Killer App” from Parc
Software as Service
Death of Software Product Market
Net 2.0 and Web Services
Cell Phone as the Dominant Computing Platform
Embedded Body Computers
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Much of what transpired in AI and CS in the
last 40 years can be seen to have roots in
the activities of the 60s!
Except that we now have a million times more
computing power!
AI Needs Robust CS
Million times more processing
Million times more Memory
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May be we do need 1.7 Einsteins, 3 Maxwells
and 0.7 Manhattan project (McCarthy, 1980s) to
get there
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Delve into the future of AI through Raj Reddy's talk at Carnegie Mellon University, unraveling misconceptions, the essence of AI, historical context, and its progression into the 21st century. Explore themes such as human-AI symbiosis, problem-solving approaches, and the utilization of data-driven knowledge.

  • AI Evolution
  • Raj Reddy
  • Carnegie Mellon
  • Future Technologies
  • Data-Driven Knowledge

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  1. Back to The Future Divining the Future of AI Raj Reddy Carnegie Mellon University May 31, 2018 Talk at MSRA, Beijing 1

  2. AI Revisited: Misconceptions and Hype

  3. What is AI? AI Does Not Attempt to Replace Humans Misconception leading to Many Outrageous Statements AI Will Kill Us All AI Will Enslave Us AGI and ASI: Stupid Terminology Singularity is a Myth The Role of Engineering is the Enhance the Physical Capabilities of Humans The Role of AI is to Enhance the Mental Capabilities of Humans Human Machine Symbiosis AI Can Solve Some Problems That Humans Cannot Big Data Driven Discoveries Humans Can Solve Some Problems That Machines Cannot Together They Can Solve Problems Faster Better and/or Cheaper

  4. What is AI? AI is an attempt to automate tasks that are usually though to be uniquely Human Requiring Intelligence, Intuition, Creativity, Innovation, Emotion, Empathy Usually Human coding using Heuristics, Rules, and Statistical Models - HMMs Non Sequential Algorithms Early Attempts Attempts to Solve Problem not Expressible as Classical Algorithms Proving Theorems, Playing Chess Understand Language, Speech, Images Create Robots that Sense Think and Act Later Systems attempted Compose music, Painting Automate trading in Stock Market Usually leads to Imperfect Solutions OCR error rates 99% 2010 Flash Crash: Dow Lost 1000 points in 36 minutes

  5. AI In 20th Century: Use of Knowledge in Problem Solving An Intelligent System must Learns from Experience Use Vast Amount of Knowledge Tolerate Error and Ambiguity Respond in Real Time Communicate with Humans using Natural Language Search Compensates for Lack of Knowledge Puzzles Knowledge Compensates for Lack of Search F=ma; E = mc2 Traditional Sources of Knowledge Formal Knowledge: Learnt in Schools and Universities Books, Manuals, Informal Knowledge: Heuristics from Peoples and Environment Human Encoding of Knowledge Expert Systems Knowledge Based System Rule Based Ssytem

  6. AI in 21st Century: Discover and Use Data Driven Knowledge Sources Paradigm Shift in Science First 3 Paradigms: Experiment, Theory, Simulation Rutherford, Bohr, Oppenheimer 4th Paradigm: Data Driven Science Create Next Generation AI systems Data Driven AI systems To Solve Previously Unsolved Problems Previously Unavailable Sources of Data Knowledge from Big Data: Data Driven Learning of Models and Algorithms Knowledge from Multiple (Cross) Media: Social Media Intelligence Gathering From All Language Sources From All the Media: Text, Speech, Image and Video Knowledge from Crowd Intelligence: Global Brain: from Individual Intelligence to Collective Intelligence Knowledge from Augmented Intelligence: Human-Machine Hybrid Intelligence for Collaborative Problem Solving Knowledge from Unmanned Autonomous Vehicles: Intelligence from Collaborating Teams of Robots Automatic Discovery of New Knowledge Machine Learning using Big Data Deep Learning

  7. Early Years of AI

  8. 1960s: The Golden Age of Stanford AI Lab Robotics Computer Vision Knowledge Engineering Speech Language Understanding Computer Music Chess, Symbolic Mathematics, Correctness of Programs, Theorem Proving, Logical AI, Common Sense Time Sharing LISP DEC Clones: Foonly, Graphical Editors, Pieces of Glass, Theory of Computation

  9. The Hand Eye Project Interaction with the Physical World Early work by Karl Pingle, Bill Wichman, Don Pieper Main Project Team Jerry Feldman, R. Lou Paul, Marty Tenenbaum, Gerry Agin, Irwin Sobel, etc. Robotic Hands Bernie Roth and Vic Scheinman Started in 1965 Using the PDP1 and later the PDP6 Led to Machine Vision and Robotics Industry Via SRI and Vic Scheinman

  10. Image Analysis and Understanding Image Analysis Manfred Hueckel, Ruzena Bajcsy, and Tom Binford Led to Vision and Robotics at UPenn Image Understanding Natural Scenes and Face Recognition Mike Kelly and Raj Reddy Led to Vision and Robotics at CMU

  11. Mobile Robotics Mars Rover and Stanford Cart Marvin Minsky (visiting) Mars Explorer project 1964 Les Earnest Bruce Baumgart Lynn Quam Hans Moravec Rod Brooks (later in the seventies) Influenced direction of programs at CMU, MIT and SRI

  12. Capturing Expertise Heuristic Dendral: Representation, acquisition and use of knowledge in chemical inference Project Team Ed Feigenbaum, Josh Lederberg, Bruce Buchanan, Georgia Sutherland et al. Started in 1965 Led to Expert Systems, Knowledge Engineering Knowledge Based Systems Industry Early Applications of AI

  13. Speech Speech Input to Computers Started in 1964 as a class project Using a PDP1 with drum memory and a display By the end of 1964 we had a vowel recognizer running Project team in the sixties Raj Reddy, Pierre Vicens, Lee Erman, Gary Goodman, Richard Neely Led to the DARPA Speech Understanding Project during the years 1971-76 Led to CMU Advances in Speech and MSRA Kai-Fu Lee Hsiao-Wuen Hon Xuedong Huang Mei-Yuh Hwang Most influential branch of Speech Recognition Industry: Dragon Systems, Apple, Microsoft Indirectly IBM and Bell Labs

  14. Language Understanding Parsing and Understanding of Natural Language: Question Asking and Dialog Modeling Computer Simulation of Belief systems Ken Colby, Lawrence Tesler, Horace Enea et al Parsing of Non-Grammatical Sentences Colby, Enea et al Conceptual Parsing Roger Shank Led to Language Processing Industry via Shank and associates Led to other Language Processing groups at Yale and UCLA CMU, UMass, Berkeley, etc. Influential strand of Language research

  15. Computer Music Computer Synthesis of Music Started in 1964 on PDP1 John Chowning Leland Smith Andy Moorer Impact Led to Yamaha adopting digital synthesis for consumer products Establishment of a Center in Computer Music in Paris

  16. Other AI Projects Chess and other game playing programs Kalah: R. Russell Chess: McCarthy, Barbara Huberman (Liskov) Checkers: Art Samuels Symbolic Mathematics Algebraic Simplification: Wooldridge and Enea Reduce: Tony Hearn Proving Correctness of Programs Correctness of Programs: McCarthy and Painter Equivalence of Programs: Kaplan and Ito Properties of Programs: Zohar Manna Theorem Proving David Luckham and John Allen Use of Predicate Calculus as a Representation for AI McCarthy, Cordell Green et al AI and Philosophy McCarthy and Pat Hayes Programs with Common Sense McCarthy, later by Doug Lenat

  17. 1970s: Knowledge Centric AI Understanding Speech in 70s Blackboard Model Hearsay Communicating and Collaborating Knowledge Sources Hypothesis and Verify paradigm of Knowledge Sharing At Stanford: Penny Nii and EAF Performance Matters: Compiling Knowledge Dragon System Compile Knowledge Sources into an integrated graph structure representation Harpy Graph optimization to eliminate redundant sub-graphs Beam Search prunes search to look at promising alternatives and eliminates backtracking 17

  18. Sagan Report 1978 Machine Intelligence and Robotics in Space Role of MI and Robotics within NASA Space Exploration Space Exploitation Space Colonization Accidents Happen to Prepared Minds (Simon quoting Pasteur) Working on the Sagan report (as the vice-chair) prepared me for the recognizing the enormous problems of knowledge capture and use implied by the Songs of the Distant Earth 18

  19. 1980s: At the Robotics Institute at CMU Necessary Conditions for Self Reproducing Factories Self Reproducing Experiments at RI with Fritz Prinz (now at Stanford) on Self Reproducing Lathes in 1983-84 Self Repair Precision remote tele-operation: McCarthy s Proposal Self Diagnosis Self Awareness Self Operation Experiments in Mechanical MOSIS with Paul Wright (now at UC Berkeley) The 90% Solution 19

  20. Arthur Clarke in 1985 The Songs of the Distant Earth Colonization of Earth-like Planets in other solar systems Capturing the Knowledge for the Mothership 3000AD + God-made knowledge Man-made knowledge Vedas, Tripetikas, Bible and Koran left behind! Actionable Knowledge Structured, Unstructured, Implicit Knowledge Can we do it? What would it take? What are the intermediate goals? 20

  21. AI in the 80s: To be or Not to be Creation of AAAI Newell as President and Feigenbaum as President Elect Bruce Buchanan, Bob Balzer, Bob Englemore The Ascent and Decline of AI Industry EAF at the center Boom Times: AAAI in Philadelphia 6000+ people Attacks and Self doubt Change the Name? 21

  22. Musings in the 1980s: What is AI anyway? Newell s criteria for an Integrated Intelligent System Learn from Experience Use Vast Amounts of Knowledge Exhibit Goal Directed Behavior Tolerate Error and Ambiguity Communicate using Language and Speech, and Operate in Real time Laws of AI Faced with Complexity, humans choose suboptimal solutions Humans don t give up claiming it is NP-Complete An Expert knows 50K +/- 20K Chunks of Knowledge A physical symbol system is necessary and sufficient for Intelligence Search Compensates for Lack of Knowledge When in doubt sprout! Knowledge circumvents the need for Search Knowledge reduces uncertainty eliminating trial and error behavior 22

  23. 1997 Deep Blue beats Kasparov The Grand Challenge Problems: Knowledge is Indispensable World Champion Chess Machine Read a book and answer questions at the end of chapter Observe and learn to assemble a Mars Rover or a bicycle .. 23

  24. Village Google An AI-Centric and AI-Complete Problem Can an uneducated person benefit from the use of Information Technology? Can IT be affordable, accessible and available? 4Cs: Connectivity, Computing Platform, Capacity Building, and Content Access to Knowledge and Knowhow? The Village Google experiment with UN-FAO Question: Speech in local language Answer: Video answer from Expert in local language AI-Centric and AI-Complete 24

  25. Major Breakthroughs in AI of the 20th Century Enabled by Brute-force, Heuristics, Human Coding of Rules and Knowledge, and Simple Machine Learning (Pattern Recognition) World Champion Chess Machine IBM Deep Blue Mathematical Discovery Proof Checkers Accident Avoiding Car CMU: No Hands Across America Robotics Manufacturing Automation Disaster Rescue Robots Speech Recognition Systems Dictation Machine Computer Vision and Image Processing Medical Image Processing Expert Systems Rule Based Systems Knowledge Based Systems

  26. Major Breakthroughs in AI in 21st Century Enabled by Big Data and Machine Learning Language Translation Google Translate: Any Language to Any Language Speech to Speech Dialog Siri, Cortana, Alexa Autonomous Vehicles CMU, Stanford, Google, Tesla Deep Question Answering IBM s Watson RoboSoccer World Champion Poker CMU Libratus No Limit Texas Hold em Poker

  27. The Next Millennium: Research Agenda for the Future of AI? Improve Human Productivity by 1000% 10 20 Years Grand Challenge Problems 20 50 Years Human Level AI 50 100 Years Super Human AI 100 1000 Years 27

  28. Looking back: What we missed! Personal Computers! Alan Kay s dynabook vs Apple and PCs Internet and the WWW ARPAnet in 1968 with Stanford as one of the initial nodes Moore s Law and VLSI Graphics Human Computer Interaction UI design

  29. Looking back: off in timing! Speech Vision Robotics Natural Language

  30. Recent Trends in AI Learning Systems Learn from examples Learn from experience Dynamic Learning Learning from Sparse data Architecture of Intelligence Integrated Intelligence Learn from Experience Use Knowledge Communicate using Speech and Language Operate in real time etc

  31. Recent Trends in CS Lisp Timesharing Algorithm Design Systems Graphics UI Hardware Functional Languages Thin Clients Scalable Dependable beyond OS 2D to 3D Illiterate users? Low power mobile

  32. Whither AI? Arthur Clarke s The Songs of the Distant Earth Ray Kurzweil s Immortality

  33. Whither CS? Computers are for Entertainment and Communication Not for Computing People are the Killer App from Parc Software as Service Death of Software Product Market Net 2.0 and Web Services Cell Phone as the Dominant Computing Platform Embedded Body Computers

  34. In Conclusion Much of what transpired in AI and CS in the last 40 years can be seen to have roots in the activities of the 60s! Except that we now have a million times more computing power! AI Needs Robust CS Million times more processing Million times more Memory Million times more Bandwidth May be we do need 1.7 Einsteins, 3 Maxwells and 0.7 Manhattan project (McCarthy, 1980s) to get there

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