Empower Your Offense with Versatile RPO Strategies
Dive into the world of Run-Pass-Option plays with strategies to enhance your team's offensive performance. Learn how to utilize signals effectively, communicate play variants, and maximize the potential of your offensive line and skill positions. Discover the intricacies of RPO blocking families and the six unique play concepts that can revolutionize your game plan.
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*SEE NEW 2019 2019 2019 RPO s Multiplied RPO s Multiplied 6 Plays in 1 SECTION #00 #1 RPO (Run Pass Option) #2 RUN (Receivers Block) #3 PRO (Pass Run Option) #4 PAP (Play Action Pass) #5 PDO (Pass Draw Option) #6 SPO (Screen Pass Option) or WAGGLE (Wing-T Bootleg PAP) 6 Plays in 1 *Teaching Point = teach 1 run blocking scheme for OLINE and use variations with skills to create 6 different play concepts *Coaching Points = the devil is in the details - use signals to communicate the variants to all Skills personnel and then the QB verbally cues Oline same RUN Blocking scheme *OLINE stays the same Skills adjust
WHY WHY Multiply RPO s Multiply RPO s COACH = let go of using WORD CUES for ALL of the play calling! 1. Gives you the COACH a simple way to direct your QB (prioritize read process) 1. Use SIGNALS for PASS ROUTE communication with Recs-Backs 2. Use WORD CUES for BLOCKING communication with Oline Only 2. Gives you the COACH a simple way to call blocking (6 ways = 1 scheme) 3. Gives you the COACH flexibility in signaling routes (multiple = 1 scheme) 4. Gives you the COACH the ability to limit blocking cues yet maximize routes 5. Gives you the COACH a simple way to be more EXPLOSIVE OFFENSIVELY Less is More
3 RPO BLOCKING FAMILIES 3 RPO BLOCKING FAMILIES #1 Inside Zone using Split Zone RPO attacking: 1st level Defensive End & 3rd level Cornerbacks #2 Inside Gap using Power & Counter Trey RPO attacking: 2nd level Outside Backers & 3rd level Safeties #3 Outside Gap using Sweep & Outside Zone RPO attacking: 2nd level Mike Backer & 3rd level Safeties
6 CONCEPTS 6 CONCEPTS 1 Blocking Scheme 1 Blocking Scheme 6 different Plays 6 different Plays #1 Start with RPO as Core Concept #2 Turn into RUN (Rec s block) #3 Turn RPO into PRO (Pass 1st) #4Turn into PAP (OLine on LOS) #5 Turn RPO into PDO (Pass-Draw) #6 Turn into SPO (Screen-Pass-O) OR Turn into Waggle-Bootleg (PAP) = Make COMPLEX the CORE = Signal to Receivers prior play call = ALERT suffix to play call = NORTH prefix to play call = CENTRAL prefix to play call = SOUTH prefix to play call = WEST-EAST prefix to play call *Teaching Point = teach 1 run blocking scheme for OLINE & use variations with skills for 6 different plays *OLINE stays the same Skills adjust *Coaching Points = the devil is in the details - use signals to communicate the variants to all Skills personnel and then the QB verbally cues Oline same RUN Blocking scheme
HOW IT WORKS = face is a compass HOW IT WORKS = face is a compass Visual Visual (Signal = Routes) (Signal = Routes) & & Verbal Verbal (Call = Blocking) (Call = Blocking) NORTH & CENTRAL ROUTES Single Salute = POP route Double Salute = Slot Fade Fist Sideways = Corner Smash Hand Vertical = Split POP Hand Tapping = Double Move NORTH = cues PAP to Oline (stay on LOS) SIGNAL = hand on top of head OR forehead (ALL) N WEST = cues WAGGLE 2x2 PAP to Oline & single or double cues routes SIGNAL = 1 or 2 hands behind head (ALL) CENTRAL = cues PDO (Pass Draw Option) to Oline NOSE EAST = cues BOOTLEG 3x1 PAP to Oline & single or double cues routes SIGNAL = 1 or 2 hands on side of face (ALL) W E WEST (2x2) ROUTES Single Hand Behind Head = @ H&X - Flood COG route Double Hand Behind Head = @ Z&A - Slot SMASH route SIGNAL = hand on Nose (Center) EAST (3x1) ROUTES Single Hand on Side of Face = @ H&X - Flood COG route Double Hand on Side of Face = @ Z&A - Slot SMASH route SOUTH ROUTES - RULES Single Salute = @ X&B (3x1) Hback Slow Screen Double Salute = @ Z&A (2x2) (3x1) Bback Slow Screen S SOUTH = cues SCREEN to Oline & Recs SIGNAL = hand under chin (ALL)
HOW TO TEACH = rules HOW TO TEACH = rules Visual Visual (Signal = Routes) (Signal = Routes) & & Verbal Verbal (Call = Blocking) (Call = Blocking) CONCEPT + CUE OLINE RULE RECS RULE QB RULE Run 1st Pass 2nd Option RPO= Play Call ONLY (3) Run Scheme for play (3) RPO routes for play (3) RUN= Bingo-Bongo signal Run Scheme for play (3) Bingo = IN & Bongo = OUT Give All the Way (No read) Think Pass 1st Run 2nd *tells QB to switch priority PRO= Alert *signal = 1 pointer on eye Run Scheme for play (3) *Slow past 1yd downfield RPO routes for play (3) PAP= North *signal = hand @ forehead Run Scheme STAY ON LOS *Pocket Play Action Pass SIGNAL cues routes Run Scheme fake to back *Play Action Pass Pass 1st QB Draw 2nd *No fake set throw or go PDO= Central *signal = hand @ nose Run Scheme SLOW *Pocket Pass or QB Draw SIGNAL cues routes Run 1st Screen 2nd OR Double Screen Read SPO= South *signal = hand @ chin Run Scheme for play (3) OR Screen Scheme (1) SIGNAL cues SCREEN *recs blocking OR screen WAG-BOOT = West-East *signal = hand behind-side Sweep Run Scheme STAY ON LOS *Roll out PAP SIGNAL cues routes Sweep Run Scheme fake *Roll Out Play Action Pass