Insights into Low-Level Shader Optimization for Next-Gen Technology
Delve into the world of low-level shader optimization for the next generation and DX11 with Emil Persson, Head of Research at Avalanche Studios. Uncover key lessons from the previous year, explore modern hardware developments, and grasp the intricacies of sampling a cubemap. Witness the evolution of
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Lessons from CubeMAP: Technology Readiness Levels and Mission Development Insights
Explore the TRL journey of CubeMAP, a mission involving 3.12U satellites for atmospheric chemistry observations. Dive into the history, TRL assessment, and development plan of this collaborative project between GomSpace and RAL Space, unveiling key insights for future missions.
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