Uncovering American Superstitions and Gamer Stereotypes

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A marketing research firm conducted a survey on American superstitions, revealing most people being optimistically superstitious. Common beliefs included good luck practices like finding four-leaf clovers and kissing under mistletoe, while bad luck omens involved walking under ladders and breaking mirrors. The survey showed women and young people being more superstitious. Additionally, stereotypes surrounding gamers portray them as overweight and antisocial due to prolonged sitting in front of computers.


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  1. Strange & Unusual Strange & Unusual American Superstitions

  2. A short Reading Paragraph A marketing research firm conducted a survey to find out information about the superstitious beliefs of Americans. It was found through the survey that many Americans actually confessed to being superstitious. Most people optimistically superstitious, meaning they believe in good luck than bad luck superstitions. Some common good luck superstitions in the survey included picking four-leaf clovers for luck and kissing for luck under mistletoe. Bad luck superstition on the survey included walking under a ladder and breaking a mirror. Of the people who responded to the survey, superstitions than men. And young people said they were superstitions more often than old people. at least themselves somewhat see as more women admitted

  3. Vocabulary and Idiom Preview superstitious inclined to believe in chance or magic outgrow to stop believing something due to maturity clover a small flowering, usually with three leaves conduct to do confess to admit: to say ladder portable steps used to reach a high place mistletoe a parasitic plant growing in trees, with white berries optimistically positively; in a positive way respond to answer; to say back survey a gathering of opinions; a poll

  4. Reading Comprehension True or False Make each statement as either true (T) or false(F) according to the reading 1. __T_ The majority of people said they do not believe in bad luck. 2. __T_ The young thought had more belief in superstitions than the old. 3. __F_ More than half of the very superstitious people were women. 4. __F_ It is bad to climb a ladder . 5. __F_ Few people thought that breaking a mirror was bad luck.

  5. Can you answer these questions? 1. What was the main purpose of the survey? To determine how many Americans are superstitious . 2. According to the passage, what would bring bad luck? A cracked mirror 3. Who would be likely to admit being superstitious? A nineteen- year-old female college student 4. What good- luck tradition was most commonly followed by non- believer ? Kissing under mistletoe 5. From the passage, what would bring good luck? Picking clover

  6. Gamers Image Image and and Reality Reality

  7. People who enjoy computer games seem to have a particular stereotype . For most people, the image of a gamer is a man who is overweight and antisocial. Because gamers sit in front of computers all day, their lack of physical activity makes them overweight .And because games typically focus on killing, gamers lose touch with reality and begin to

  8. imagine violence is normal. However, research indicates that this old stereotype of gamers is no longer valid. According to one survey, there are almost equal numbers of men and women who enjoy computer games. In addition, most gamers reported spending only part of their free time gaming. These gamers said they absolutely enjoyed social activities away from computers. And they easily recognized appropriate and inappropriate behavior and did not act anymore violently than non-gamers.

  9. Vocabulary and Idiom Preview activity antisocial connect image no longer pretend recognize social sophisticated highly developed; complicated violence actions to hurt or kill others an action; a way to enjoy free time disliking other people; not fitting in with others to meet or to relate at some level a picture; an idea of how something looks not anymore to act as someone you are not; to make believe to see and understand with or related to others in society

  10. Reading Comprehension Make each statement as either true (T) or false(F) . 1. __Gamersarethoughtnottobelikenormal people. 2. __Gamersarethoughttobeantisocial. 3. __Gamersarethoughttobeverypeaceful. 4. __ Many gamers play games as a way to enjoy time with friends. 5. __Moremenplayvideogamesthanwomen.

  11. Can you answer these questions? 1. What is the main idea of this reading? Gamers are different from people s idea of them. 2. Why do people think that gamers play computer games? Because gamers have no friends. 3. Why is it dangerous if gamers think that video games are the real world? They may hurt other people or things in the real world. 4. What is NOT a stereotype of a gamer? They frequently interact with other people.

  12. Reading Comprehension (continued) 5.According to the reading, what does stereotype probably mean? An idea about gamers that is often to simple.

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